Nashorn

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Nashorn in the Garage.

The Nashorn is a Rank III German tank destroyer with a battle rating of 5.3. The tank destroyer was released with Update 1.57 "Battle March". Armed with a 8.8 cm KwK 43 gun, the same one on the Tiger II, it has the most potent gun of Rank III.

The main purpose, usage and tactics recommendations

General play style

With only 10 mm of armor for modest protection, the Nashorn is a very conservative tank destroyer. This vehicle is sniper-type vehicle, taking advantage of long-distance fighting distances to its advantage.

Vehicle characteristics

Tactics

One should not attempt to charge head-first into battle with this vehicle as you'll most likely end up dead within the first few minutes of the attempt. Stand back in a distance and wait for tanks to come right into the targeting area to take them out with one shot and in surprise.

Specific enemies worth noting

Pretty much everything except...maybe the 4M GAZ-AAA, is a threat to this vehicle, what with only 10 mm of armor to protect the exposed crew.

Counter-tactics

Pros and cons

Pros:

  • Tiger II's 88 mm gun in a Rank III game, more than adequate to deal with anything it faces.
  • Has APCR rounds available.
  • Very good gun elevation.
  • Relatively fast reload rate for gun caliber.
  • Has two MG 34s on pintle mounts.
  • Adequate ammo supply of 40 rounds.
  • Extreme thin armor may cause AP rounds to just pass through
  • Above average mobility for a tank destroyer.
  • Similar play style as the Marder III H of thin armour and great gun.
  • Very effective in maps with a lot of open areas.
  • High risk, high reward play style.

Cons:

  • Open-top exposes crew to artillery, machine guns, and airstrikes.
  • Paper-thin armor (only 10 mm!!)
  • Needs to expose itself to get into suitable firing position.
  • Staying around artillery barrages is a death sentence.
  • APCR has a great tendency to over-penetrate and do little internal damage against the vehicles it would face.
  • Prone to hull breaking.
  • Has quite a tall profile.
  • Not a lot of gun depression for the vehicle type, with -5° in comparison to the Dicker Max's -15°.
  • Performs poorly in maps with a lot of urban areas.
  • The two MG 34s are useless in an anti-aircraft role, both can only elevate to +2°.
  • Needs a lot of patience to fully master this vehicle, it might be tempting to stay mobile with it's mobility, but most of the time it spells death for you when moving in the wrong place and time.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 8.8 cm PaK 43 cannon (40 Rounds)
2 x 7.92 mm MG 34 machine gun (5,000 Rounds)

Main armament

1 x 8.8 cm PaK 43 cannon
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -5°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.5°/s (Stock), 11.7°/s (Upgraded)
1 x 8.8 cm PaK 43 cannon
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -5°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.5°/s (Stock), 9.9°/s (Upgraded)
1 x 8.8 cm PaK 43 cannon
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -5°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.5°/s (Stock), 9.9°/s (Upgraded)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39/43 235 232 219 204 190 176 APCBC 1000 10 0.8 28 +4° 42° 27° 19°
Sprgr 13 13 13 13 13 13 HE 820 11 0.4 0.5 +0° 11° 10°
Hl.Gr 39 110 110 110 110 110 110 HEAT 600 7.6 0.0 0.3 +0° 28° 21° 17°
PzGr 40/43 272 270 250 228 208 189 APCR 1200 7.3 N/A N/A +1.5° 24° 22° 18°
Ammo racks
Ammo racks of the Nashorn.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Recommendations Visual
discrepancy
40 33 (+7) 25 (+15) 21 (+19) (+39) Sides empty: 25 (+15) no

Secondary armament

2 x 7.92 mm MG 34 machine gun (Pintle-mounts)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 5 Crew members

Armour

Armor type:

  • Rolled homogeneous armor
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 10 mm (71°) Front glacis
30 + 15 mm (23°) Lower glacis
30 mm (26°) Driver port
20 mm 20 mm (8°) 10 mm
Superstructure 10 mm (27-40°) 10 mm (15°) 10 mm (14°) N/A

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Engine & mobility

Weight: 24.3 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 426 hp @ 3000 rpm
  • Power-to-Weight Ratio: 17.53 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 24.3 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 10.90 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 24.3 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 265 hp @ 3000 rpm
  • Power-to-Weight Ratio: 10.90 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Development

When the Germans encountered the T-34s and KV-1s during Operation Barbarossa, their current inventory of anti-tank vehicles were inadequate against them. A new anti-tank weapon was needed to fight these vehicles. Further development in anti-tank guns made the impressive 8.8 cm Pak 43/1, which was the strongest anti-tank gun to date in German hands. Alkett, an arms firm in Berlin, designed a vehicle in February 1942 with the proposal of mounting the massive gun onto for a mobile weapon system. Their vehicle was the Geschützwagen III/IV, which used parts from both the Panzer III and Panzer IV in its construction. The gun was mounted on the chassis rear and given a gun shield, from there the rest of the chassis was built up to make the fighting compartment for the crew. With the gun at the rear, the engine was moved to the center of the vehicle. Protection for the crew like this was limited to only enough to withstand shrapnel and firearms, emphasizing its role as a long-range mobile anti-tank gun.

Approved by Hitler in October 1942, it entered production in 1943 initially as the Hornisse (Hornet). In 1944, Hitler renamed the vehicle into the Nashorn (Rhino). Priority production lasted until the end of 1943 with the introduction of the Jagdpanzer IV, which then the Nashorn production continued slowly until the end of the war in 1945. About 494 Nashorns were built during the time span.

Combat usage

The Nashorn was issued out to heavy anti-tank battalions due to its heavy armament. Six battalions, the 560th, 655th, 525th, 93rd, 519th, and 88th were equipped with the Nashorns with 45 vehicles each. The vehicle made its debut during the Battle of Kursk. The open landscape of the area made the usage of the 88 mm Pak 43 gun very easy as the 88 mm cannon had a very flat trajectory and therefore, is very accurate up to a long distance away like in Kursk. In the course of World War II, the gun was able to penetrate any Allied armor it encounters. The high silhouette of the vehicle plus thin armor remains as the main weaknesses of the Nashorn, but is mitigated if standing off against the enemy in a very long range. The Nashorns were also reported on the Italy and Western Front, but reports were limited. A Nashorn is reported to have been present around the area of Cologne, Germany in 06 March 1945 when it ambushed one of the newest American tanks to arrive at the European Theater. The tank, the M26 Pershing was commandeered by a Captain Gray when an 88 mm round penetrated the Pershing's front armour at 300 meters away. The entire crew managed to survive and bail out the tank, but the resulting damage caused their Pershing to be the only one of the initial 20 Pershings that arrive and saw service to be put out of action for the rest of the war.

Only two Nashorns survive today, one at the United States Army Ordnance Museum and the other at the Kubinka Tank Museum.

Screenshots and fan art

Skins and camouflages for the Nashorn from live.warthunder.com.

Additional information (links)

[Devblog] Nashorn: the German 'Rhinoceros'

References


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germ_panzerjager_nashorn.png

Icon-country-der.png Nashorn
Nation Germany
Type Tank destroyer
Rank 3
Battle Rating
5.3
5.3
5.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
24,300 kg
53,572 lb
Number of Crew 5
Hull armour thickness
10/10/10/0 mm
0.39/0.39/0.39/0.00 inches
Statistics
Engine power (stock)
426 hp
265 hp
265 hp
Engine power (upgraded)
___ hp
300 hp
300 hp
HP/ton ratio (stock)
17.53
17.81
10.90
11.08
10.90
11.08
HP/ton ratio (Upgraded)
__.__
__.__
12.34
12.54
12.34
12.54
Max speed
43 km/h
27.0 mph
40 km/h
24.9 mph
40 km/h
24.9 mph
Main Weapon
1 x 88 mm PaK 43 Cannon
Ammo stowage 40 rounds
Vertical guidance -5°/20°
Horizontal guidance -15°/15°
Secondary Weapon
1 x MG 34 Machine gun
Ammo stowage 2,500 rounds
Mount Left mount
Vertical guidance -10°/2°
Horizontal guidance -145°/0°
1 x MG 34 Machine gun
Ammo stowage 2,500 rounds
Mount Right mount
Vertical guidance -10°/2°
Horizontal guidance 7°/145°
Economy
Required RP 46,000 RP
Vehicle cost 170,000 SL
Crew training cost 49,000 SL
Max repair cost*
1,310 SL
2,000 SL
2,100 SL
Free repair time (Stock)
1d 09h
2d 12h
2d 12h
Free repair time (Upgraded)
11h 04m
20h 08m
20h 09m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.180.