Difference between pages "SU-85" and "Ki-43-III otsu"

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{{Specs-Card|code=ussr_su_85_1943}}
+
{{Specs-Card|code=ki_43_3_otsu}}
 +
{{About
 +
| about = Japanese fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Ki-43 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_SU-85.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. This vehicle is a successor of [[SU-122]] bearing an 85 mm cannon instead of a howitzer.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]].
 +
 
 +
The Ki-43-III otsu starts off as a rank three aircraft in the Japanese Army Air Force line. Like its tier two brethren, it is an extremely manoeuvrable and lightweight aircraft. It has exceptional climb and roll rate making it a fairly hard target to hit in the hands of a skilled player. The trade-off, however, is its extremely fragile nature - a good hit even from a plane equipped with rifle-calibre guns could do some serious damage if one doesn't push the plane to its limits in any of the game modes. On the other hand, the rather modest pair of fuselage-mounted 12.7 mm Ho-103s of the [[Ki-43-II]] have been replaced with a pair of the hard-hitting Ho-5 20 mm cannons, which for its battle-rating gives the Hayabusa the power it needs to take down anything it opposes. Like many of the Japanese fighters, dog-fighting is the key to staying alive. By using the combat flaps and throttle in a optimal manner, this aircraft can get behind nearly every opponent it meets in a low to mid altitude dog-fight. With a modest ammo load of 300 rounds, trigger discipline is important here. It is best to get up close (200-500 m is optimal) and then let off several short bursts, firing until the enemy is critically damaged or the plane is destroyed.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
{| class="wikitable" style="text-align:center"
'''Armour type:'''
+
|-
 
+
! colspan="8" | Characteristics
* Rolled homogeneous armour
+
|-
* Cast homogeneous armour (Gun mantlet, Driver's hatch)
+
! colspan="8" | ''Stock''
 
+
|-
{| class="wikitable"
+
! colspan="2" | Max Speed<br>(km/h at 5,900 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| 564 || 546 || {{Specs|ceiling}} || 15.2 || 16.2 || 13.9 || 13.9 || 200
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 5,900 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
| Hull || 45 mm (49°) ''Front glacis'' <br> 45 mm (58°) ''Lower glacis'' <br> 70 mm (49°) ''Driver's hatch'' || 45 mm || 45 mm (48°) ''Top'' <br> 45 mm (48°) ''Lower'' || 20 mm
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Superstructure || 45 mm (49°) <br> 52 mm (0-63°) ''Gun mantlet'' || 45 mm (17-40°) || 45 mm (12°) || 20 mm
+
| 626 || 590 || {{Specs|ceiling}} || 14.8 || 15.0 || 26.7 || 19.2 || 200
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels and tracks are 20 mm thick.
 
* Front glacis has tracks placed on it, adding 18 mm at their location.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 710|rbMinHp= 442|<!--AoAweight=(optional) -->}}
 
 
== Armaments ==
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|D-5S (85 mm)}}
 
  
 +
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[D-5S (85 mm)|85 mm D-5S]]
+
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
|}
! rowspan="1" | Vertical <br> guidance
+
 
! rowspan="1" | Horizontal <br> guidance
+
{| class="wikitable" style="text-align:center"
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 48 || -5°/+25° || ±10° || N/A
+
! colspan="5" | Limits
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! style="width:4em" |Mode
+
! + !! -
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 8.9 || 12.4 ||22.2||24.6||26.1
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 400 || ~10 || ~7
 
|-
 
|-
| ''Realistic'' || 8.9 || 10.5 ||12.8||14.1||15.0
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Ailerons<br>(km/h)
! colspan="1" style="width:4em" |Prior + Full crew
+
! Rudder<br>(km/h)
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Elevators<br>(km/h)
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Radiator<br>(km/h)
 
|-
 
|-
| 9.6 ||8.5||7.9||7.4
+
| < 370 || < 350 || < 450 || > 296
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Compressor (RB/SB)
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! colspan="3" | Setting 1
 
|-
 
|-
| BR-365K || APHE || 148 || 143 || 126 || 106 || 90 || 77
+
! Optimal altitude
|-
+
! 100% Engine power
| BR-365A || APHEBC || 135 || 133 || 125 || 115 || 106 || 97
+
! WEP Engine power
 
|-
 
|-
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10
+
| 1,800 m || 1,280 hp || 1,520 hp
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Setting 2
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| BR-365K || APHE || 792 || 9.2 || 1.2 || 14 || 73.92 || 47° || 60° || 65°
+
| 5,300 m || 1,185 hp || 1,407 hp
|-
 
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 14 || 164 || 48° || 63° || 71°
 
 
|-
 
|-
| O-365K || HE || 793 || 9.54 || 0.1 || 0.3 || 660 || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Survivability and armour ===
'''Last updated: 1.77.2.68'''
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
[[File:Ammoracks_SU-85.png|right|x250px|thumbnail|Ammo racks of the SU-85.]]
+
 
{| class="wikitable sortable" style="text-align:center"
+
* 12 mm Steel plate behind pilot
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-5 army (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm Ho-5 army cannons, nose-mounted (150 rpg = 300 total)
 +
 
 +
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
 +
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
 +
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Like the Zeros, the Ki-43 is exceptionally light and manoeuvrable. Unlike the Zeros, the Ki-43 has a ridiculous roll rate making it the closest one can get to playing an arcade-esque plane in RB.
 +
 
 +
Unfortunately, this comes at a cost. At 4.0 BR the Ki-43 sees primarily American planes which are far faster in both level flight and dive while having significantly better armament. Evading fire becomes difficult when facing planes such as the P-47N-15 which has 8 x M2 Browning .50 cals which are extremely deadly and have a ridiculous volume of fire.
 +
 
 +
As such, the Ki-43 is almost entirely dependent on siphoning kills from unwary pilots, pilot errors, maneuver kills, and pilot frustration which makes it quite a difficult plane to play. However, if played right, and abusing it's insane roll rate and turn time, you can take down multiple enemies with your cannon and force others to crash out of frustration and over-eagerness.
 +
 
 +
====Tactics====
 +
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)-->
 +
When using the Ki-43-III otsu, do remember this plane can easily out manoeuvre anything it may face. Do not try to go head on with enemy planes as even a single round can damage your plane. Instead, position for a head on, but pull off about 1.2 km out, go under the enemy aircraft, and loop around for a shot. You may need to repeat this maneuver several times to secure a firing position.
 +
 
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
Most Allied opponents at 4.0 BR can outrun the Ki-43 with ease. Most concerning are planes such as the P-47D/N or F4U Corsair, as both planes are over 80 km/h (50 mph) faster on the deck and also possess exceptional .50 cal armament. Use the Ki-43's manoeuvrability to dodge shots and try to slowly drain the energy of your opponent and force mistakes.
 +
 
 +
When facing the Ki-43-III otsu do remember that it is very manoeuvrable and that it can easily out turn what it faces therefore try to apply Boom & Zoom tactics against a Ki-43-III otsu.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Oil !! Water !! Type
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
| '''48''' || 43&nbsp;''(+5)'' || 41&nbsp;''(+7)'' || 29&nbsp;''(+19)'' || 17&nbsp;''(+31)'' || 1&nbsp;''(+47)'' || style="text-align:center" | No
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
 
Left side empty: 29&nbsp;(+19)
 
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The SU-85, as a tank destroyer, should be played in a sniper format due to its powerful gun, but subpar armour. The 85 mm gun is able to take out many tanks at its battle rating due to being the lowest BR vehicle with the gun. However, the armour is only decent and is basically an enlarged T-34 front hull for front armour. At the battle rating, this armour quality is no longer able to withstand the enemy's shots such as that of the [[Pz.IV G|Panzer IV]]. Thus, this makes it a bad idea to be near the front line and instead sit back behind the fighting and take out distant enemy targets, maximizing the low silhouette to hide and distance to improve armour effectiveness.
 
 
Be warned that penetrations from shells with explosive fillers are often fatal due to the cramped nature of the crew compartment. Either most of the crew will be knocked out or the modules damaged and these will drastically hinder the {{PAGENAME}}'s ability to fight and survive. It is imperative that the {{PAGENAME}} hit the enemy and be the first one to fire the 85 mm gun to win an engagement. This is especially true in realistic and sim battles where the low profile will grant the {{PAGENAME}} an advantage of stealth.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! Protection
+
! Survivability
! colspan="2" | Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tracks
+
| Fuselage repair
 +
| Radiator
 +
|
 
|
 
|
| Parts
+
| 7 in (mod20)
| Horizontal Drive
 
| BR-365A
 
 
|-
 
|-
 
| II
 
| II
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
 
|
 
|
 +
| Compressor
 +
| Airframe
 +
| Offensive 20 mm
 +
| 10 in (mod24)
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
 +
| Engine
 
|
 
|
| Crew Replenishment
 
| Elevation Mechanism
 
 
|
 
|
 +
| 12 in (mod30)
 
|-
 
|-
 
| IV
 
| IV
| Transmission
+
|
| Engine
+
| Engine injection
|  
+
| Cover
|  
+
| New 20 mm cannons
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 +
 +
* The stock 20 mm cannon belts are a pain. Research the "Offensive 20 mm belts" fast. Otherwise there is not a lot necessary to upgrade, mainly performance modules. The engine and compressor modules do wonders. Payload unlocks should be considered last. The Ki-43 is a fighter and not a ground attacker like the [[B7A2]].
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Amazing 85 mm gun.
+
* Excellent rate of climb
* Good mobility akin to the T-34.
+
* Extremely manoeuvrable
* Low profile.
+
* Quick roll rate
* Decently sloped armour.
+
* Good armament
 +
* Decent ammo capacity
 +
* Easy to fly
 +
* Low stall speed
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour is only that of a T-34's and will not stop many rounds.
+
* Lightly armoured
* Lack of APCR ammo.
+
* Can catch fire easily due to the lack of armoured fuel tanks
* Small combat compartment can cause quick crew knock-out.
+
* Can feel a bit like a paper airplane handling-wise
 +
* Extremely slow, at 507 km/h on the deck
 +
* Poor high-alt performance
 +
* Energy retention and dive speed is abysmal
 +
* Wing rips can happen very easily if one performs high speed manoeuvres (~11 G)
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
The Ki-43 was fairing poorly against allied aircraft by 1944. A new version was constructed at an attempt for better performance. The Ki-43-III is very similar to the [[Ki-43-II]] except for its engine, which was replaced with the far more powerful Mitsubishi Ha-112-32/42 engine. The aircraft was also fitted with a pair of 20 mm cannons. The last variant of the Ki-43, (the Ki-43-IIIc) was intended to protect mainland japan from B-29s. The war ended before the aircraft could ever be produced.
The development for this vehicle began in 1943 to supplement the firepower the [[T-34 (1942)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] has. Before then, the T-34 and KV-1 tanks are more than adequate to deal with the German Panzer forces, but by the end of 1942, the appearance of the [[Tiger H1|Tiger I]] revealed that the German armoured forces were becoming more developed and more armoured. This reveal showed the Red Army that needed better guns in order to deal with the rising threat of these new German vehicles.
 
 
 
The search for a better gun led to the development of the D-5 85 mm gun, which was a modified anti-aircraft gun made by design bureaus of Vasiliy Grabin and Fyodor Petrov. It was found that the new gun was unable to be mounted on the current T-34 or KV-1, so it was to be mounted as a self-propelled gun like the [[SU-122]], which is a self-propelled gun made on a T-34 chassis. The vehicle to be produced was designated the '''SU-85''' and was similar to the SU-122, just replacing the 122 mm gun with an 85 mm one. The gun that was to be mounted in the self-propelled configuration was designated the D-5S (S for self-propelled) and the vehicle was produced at the Uralmash factory. Modifications were made overtime during its production such as a telescopic sight and a new ball gun mantlet, these modified vehicles were designated the ''SU-85-II''. Up to 2,050 units were produced from mid-1943 to late 1944.
 
 
 
===Combat usage===
 
The SU-85 saw service in August 1943 in Soviet service, which coincides the time the Soviets engage in a counteroffensive against the Battle of Kursk. It was praised for its low profile to be able to conceal itself and its excellent mobility. The initial production batch had low visibility due to lack of optics, with only four periscopes in the design, but this was improved on the '''[[SU-85M]]''' with a commander's cupola seen on the later variants of the T-34. The 85 mm gun was able to destroy a Tiger tank from 1000 meters out, proving much capable against the newer German tank designs. Though capable, its firepower was still seen as lacking considering the Tiger could still destroy it and T-34s from up to 2,000 meters away. The lack of range on the SU-85, plus the up-arming of T-34s from the 76.2 mm F-34 gun to the same 85 mm gun as well in the [[T-34-85]] caused the production of the SU-85 to be cancelled in late 1944 as it no longer provided any beneficial firepower over the standard tank unit.
 
 
 
Even after it was retired from Soviet service, replaced by the more powerful [[SU-100]], it was exported to Soviet allies in the Warsaw Pact after World War II. The SU-85s were either kept as tank destroyers or converted into armour recovery or command vehicles. These vehicles saw service in North Korea, Vietnam, and may still be in service today by Central European countries like Albania, Bulgaria, Yugoslavia, and Romania.
 
 
 
=== In-game description ===
 
Tactical deployment of the SU-122 showed that in order to fulfill its task of accompanying and supporting tanks, its rate of fire needed to be increased. The new SU-85 SPG was developed and put into service at the end of the summer of 1943. It was created based on the T-34 tank and equipped with an 85 mm D5-S85 cannon with a 48.8 calibre barrel length. The penetration of the new weapon's shell was 75% higher than the T-34's 76 mm cannon shell and 45% higher than the 122 mm howitzer on the SU-122. These qualities resulted in a 1.5 times increase in its effective firing range against armoured vehicles. Its ammunition capacity totalled 48 shells.
 
 
 
The SPG was comparable to the SU-122 in its design, with an aft-located engine compartment and a cabin armoured from all sides with the cannon installed in the front. The self-propelled vehicle was primarily intended for direct fire during short stops. It was also armed with a panoramic sight to allow it to fire from cover. A 9R or 9RS radio set was mounted on the SPG, along with the TPU-3-BisF intercom. With its superior mobility in comparison to enemy heavy tanks and SPGs, the SU-85 was able to successfully do battle with them in spite of its weaker armour.
 
 
 
Between August 1943 and July 1944, 2,337 of them were made in total.
 
The new vehicles were put into service in separate SPG regiments (up to 16 vehicles per regiment) and were widely used in the conflicts of the Great Patriotic War.
 
 
 
The SPG's flaws included its lack of a machine gun for defending the vehicle from infantry in close quarters, its small ammunition capacity and relatively weak armour.
 
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
[http://live.warthunder.com/feed/camouflages/?q=%23SU85 '''Skins''' and '''camouflages''' for the SU-85 series from live.warthunder.com.]
+
{{Youtube-gallery|V2grV9sYBfE|'''The Shooting Range #7''' - ''Metal Beasts'' section at 00:40 discusses the Ki-43-III otsu.}}
 
 
==References==
 
<references />
 
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
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== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR tank destroyers}}
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{{AirManufacturer Nakajima}}
 +
{{Japan fighters}}

Revision as of 20:17, 15 August 2020

Rank 6 USA
F-5C Pack
Ki-43-III otsu
ki_43_3_otsu.png
Ki-43-III otsu
AB RB SB
4.3 4.0 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese fighter Ki-43-III otsu. For other versions, see Ki-43 (Family).

Description

GarageImage Ki-43-III otsu.jpg


The Ki-43-III otsu Hayabusa is a rank III Japanese fighter with a battle rating of 4.3 (AB), 4.0 (RB), and 4.7 (SB). It was introduced in Update 1.45 "Steel Generals".

The Ki-43-III otsu starts off as a rank three aircraft in the Japanese Army Air Force line. Like its tier two brethren, it is an extremely manoeuvrable and lightweight aircraft. It has exceptional climb and roll rate making it a fairly hard target to hit in the hands of a skilled player. The trade-off, however, is its extremely fragile nature - a good hit even from a plane equipped with rifle-calibre guns could do some serious damage if one doesn't push the plane to its limits in any of the game modes. On the other hand, the rather modest pair of fuselage-mounted 12.7 mm Ho-103s of the Ki-43-II have been replaced with a pair of the hard-hitting Ho-5 20 mm cannons, which for its battle-rating gives the Hayabusa the power it needs to take down anything it opposes. Like many of the Japanese fighters, dog-fighting is the key to staying alive. By using the combat flaps and throttle in a optimal manner, this aircraft can get behind nearly every opponent it meets in a low to mid altitude dog-fight. With a modest ammo load of 300 rounds, trigger discipline is important here. It is best to get up close (200-500 m is optimal) and then let off several short bursts, firing until the enemy is critically damaged or the plane is destroyed.

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 5,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
564 546 11000 15.2 16.2 13.9 13.9 200
Upgraded
Max Speed
(km/h at 5,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
626 590 11000 14.8 15.0 26.7 19.2 200

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
400 ~10 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 370 < 350 < 450 > 296
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,800 m 1,280 hp 1,520 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,300 m 1,185 hp 1,407 hp

Survivability and armour

  • 12 mm Steel plate behind pilot

Armaments

Offensive armament

Main article: Ho-5 army (20 mm)

The Ki-43-III otsu is armed with:

  • 2 x 20 mm Ho-5 army cannons, nose-mounted (150 rpg = 300 total)

Suspended armament

The Ki-43-III otsu can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in battles

Like the Zeros, the Ki-43 is exceptionally light and manoeuvrable. Unlike the Zeros, the Ki-43 has a ridiculous roll rate making it the closest one can get to playing an arcade-esque plane in RB.

Unfortunately, this comes at a cost. At 4.0 BR the Ki-43 sees primarily American planes which are far faster in both level flight and dive while having significantly better armament. Evading fire becomes difficult when facing planes such as the P-47N-15 which has 8 x M2 Browning .50 cals which are extremely deadly and have a ridiculous volume of fire.

As such, the Ki-43 is almost entirely dependent on siphoning kills from unwary pilots, pilot errors, maneuver kills, and pilot frustration which makes it quite a difficult plane to play. However, if played right, and abusing it's insane roll rate and turn time, you can take down multiple enemies with your cannon and force others to crash out of frustration and over-eagerness.

Tactics

When using the Ki-43-III otsu, do remember this plane can easily out manoeuvre anything it may face. Do not try to go head on with enemy planes as even a single round can damage your plane. Instead, position for a head on, but pull off about 1.2 km out, go under the enemy aircraft, and loop around for a shot. You may need to repeat this maneuver several times to secure a firing position.

Specific enemies worth noting

Most Allied opponents at 4.0 BR can outrun the Ki-43 with ease. Most concerning are planes such as the P-47D/N or F4U Corsair, as both planes are over 80 km/h (50 mph) faster on the deck and also possess exceptional .50 cal armament. Use the Ki-43's manoeuvrability to dodge shots and try to slowly drain the energy of your opponent and force mistakes.

When facing the Ki-43-III otsu do remember that it is very manoeuvrable and that it can easily out turn what it faces therefore try to apply Boom & Zoom tactics against a Ki-43-III otsu.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator 7 in (mod20)
II Compressor Airframe Offensive 20 mm 10 in (mod24)
III Wings repair Engine 12 in (mod30)
IV Engine injection Cover New 20 mm cannons
  • The stock 20 mm cannon belts are a pain. Research the "Offensive 20 mm belts" fast. Otherwise there is not a lot necessary to upgrade, mainly performance modules. The engine and compressor modules do wonders. Payload unlocks should be considered last. The Ki-43 is a fighter and not a ground attacker like the B7A2.

Pros and cons

Pros:

  • Excellent rate of climb
  • Extremely manoeuvrable
  • Quick roll rate
  • Good armament
  • Decent ammo capacity
  • Easy to fly
  • Low stall speed

Cons:

  • Lightly armoured
  • Can catch fire easily due to the lack of armoured fuel tanks
  • Can feel a bit like a paper airplane handling-wise
  • Extremely slow, at 507 km/h on the deck
  • Poor high-alt performance
  • Energy retention and dive speed is abysmal
  • Wing rips can happen very easily if one performs high speed manoeuvres (~11 G)

History

The Ki-43 was fairing poorly against allied aircraft by 1944. A new version was constructed at an attempt for better performance. The Ki-43-III is very similar to the Ki-43-II except for its engine, which was replaced with the far more powerful Mitsubishi Ha-112-32/42 engine. The aircraft was also fitted with a pair of 20 mm cannons. The last variant of the Ki-43, (the Ki-43-IIIc) was intended to protect mainland japan from B-29s. The war ended before the aircraft could ever be produced.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)