Difference between pages "Fw 190 A-4" and "Swordfish Mk I"

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{{Specs-Card|code=fw-190a-4}}
+
{{Specs-Card|code=swordfish_mk1}}
{{About
 
| about = German fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Fw 190 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. This bomber has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
[[File:GarageImage_Fw190A4.jpg|420px|thumb|left]]
+
The Swordfish is a plane often overlooked by new players, but it is common for more experienced players to hold a special love for "ugly ducklings". As such, the Swordfish is valued for providing a change of pace towards slower gameplay and simultaneously a challenge, being mostly staying alive.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in Update 1.43.
+
As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target, though the Swordfish is slow enough to be able to drop torpedoes efficiently from shorter distances. Targets should be engaged from directly ahead or astern, making "leading" the target much easier.
  
''"Würger"'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''
+
If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets. The aircraft's slow speed means it is great practice for aiming bombs. With practice, any pilot can make short work of tanks and light pillboxes with the Swordfish.
  
Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the [[Fw 190 F-8|Fw 190 F-8]].
+
The Swordfish is an in-game oddity because it can exceed its max altitude of 3,300 m and go up to about 4,000 m with the 4 x 250 lb bombs attached.
  
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151's they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell costing 110 silver lions per "per reload". The Mg FF/M's have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell which cost 40 Sliver Lions "per reload."
+
[[File:BomberImage_Swordfish.jpg|thumbnail|right|Inside the Cockpit of the Swordfish]]
 +
A classic biplane design, thus offensive armament is limited. Restrained to only one machine gun offensively and defensively, the Swordfish's true strength is the payload.
  
The best ammunition available for use with machine guns is Universal.  Universal utilizes armor-piercing tracer rounds, armor-piercing rounds, adjustment incendiary rounds, and armor-piercing incendiary rounds. Reloading only costs 9 silver lions "per reload".
 
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
|-
+
! colspan="2" | Max Speed<br>(km/h at 1,800 m)
! colspan="8" | ''Stock''
+
! rowspan="2" | Max altitude<br>(metres)
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 619 || 602 || 12,000 || 23.4 || 23.9 || 8.6 || 10.6 || 420
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 219 || 209 || rowspan="2" | {{Specs|ceiling}} || 50.7 || 51.3 || 7.8 || 7.7 || rowspan="2" | 297
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 12,000 || ??.? || ??.? || ?.? || ?.? || 420
+
! Upgraded
 +
| 235 || 226 || 49.8 || 50.2 || 10.6 || 9.2
 
|-
 
|-
 
|}
 
|}
  
 
====Details====
 
====Details====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || || ✓ || X || X     <!-- ✓ -->
+
| X || X || ✓ || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 860 || 450 ||N/A|| ~20 || ~20
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~8 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 420 || < 510 || < 510 || > 280
+
| < 200 || < 220 || < 260 || > 310
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,500 m || 1,520 hp || 1,727 hp
+
| 366 m || 870 hp || N/A
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,300 m || 1,420 hp || 1,613 hp
 
 
|-
 
|-
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 3 mm Steel - Fore engine cowling
+
Swordfish does not feature any armor, and its canvas structure does not provide any degree of protection. One has to rely on the Vitality crew skill to prolong the lifetime of the plane. The only survivability advantage of note is in the airplane's self-sealing fuel tanks and a large, radial engine, which might soak up some bullets before the plane is taken down. Still though, overall the best tactic is to avoid attention, as the low speed combined with negligible protection make it a tempting target for enemy airplanes.
* 5 mm Steel - Secondary engine cowling
 
* 6 mm Steel - Lower engine plate
 
* 8 mm Steel - Lower cockpit/fuel tank plate
 
* 5 mm Steel - Rear fuel tank plate
 
* 6 mm Steel - Pilot seat back (first plate)
 
* 8 mm Steel - Pilot seat back (second plate)
 
* 12 mm Steel - Headrest
 
* 57 mm Bulletproof glass
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)|MG FF (20 mm)|MG 17 (7.92 mm)}}
+
{{main|Vickers E (7.7 mm)}}
 
 
The Fw 190 A-4 is armed with:
 
 
 
* 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)
 
* 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total)
 
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (900 rpg = 1,800 total)
 
  
====Ammo Belts====
+
The '''''{{PAGENAME}}''''' is armed with:
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.<br />
 
  
:'''7.92mm MG 17'''
+
* 1 x 7.7 mm Vickers E machine gun, fuselage-mounted (600 rpg)
  
*Air Targets: Universal (AP-T/AP/AI/AP-I)
+
=== Suspended armament ===
*Ground Targets: Tracer (AP-T)
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. 250 lb Mk.IV (250 lb)|Mark XII}}
  
:'''20mm MG151/20'''
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
+
* 4 x 250 lb G.P. 250 lb Mk.IV bombs (1,000 lb total)
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
+
* 1 х 18 inch Mark XII torpedo
 
 
:'''20 mm MGFF/M'''
 
 
 
*Air target
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
-->
+
{{main|Vickers K (7.7 mm)}}
  
== Usage in the battles ==
+
The '''''{{PAGENAME}}''''' is defended by:
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The A-4 in Arcade is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivalled by the [[Bf 109 F-4|Bf 109 F-4]]), and dive speed/top-speed is very good. Use this to an advantage. As a characteristic of the Focke Wulfs, the sustained turn rate and radius is extremely slow and large, respectively. Turning is not recommended at all with the '''Fw 190'''.
 
  
This should not discourage you from seizing opportunities. An Fw 190 A-4 in a balanced furball can be devastating, when it acts as a wingman, keeping other fighters from getting on your team's tails. The enemy fighters are less concerned with evading, giving you the time to line them up. As soon as the amount of planes tips in the enemies' favour, it's time for you to make a quick disappearance, as planes actively trying to get on your tail will almost always get there.
+
* 1 x 7.7 mm Vickers K machine gun, dorsal turret (576 rpg)
  
Armament is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds. Firepower is only rivalled by other twin-engine fighters.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
For now, the use of the Swordfish is confined to the early ranks, where it is moderately effective as a bomber. While it is slow and poorly armed, it is quite manoeuvrable and carries a decent payload. Therefore, it is strictly relegated to bombing and torpedo bombing. During ground realistic battles, the Swordfish can be great for accurately bombing enemy vehicles, however, you will be a very easy target for SPAA and enemy fighters. Even tanks may try to shoot you down. Therefore you must be careful and try to drop your bombs as quickly as possible before returning to base to rearm. Hanging around once your bombs are gone will quickly get you shot down. Pinpoint your target at a distance, drop your bombs and then make your escape.
  
The '''Fw 190A-4''', as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]] it is the more manoeuvrable in the house of Focke-Wulf. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage this aircraft in a turn fight''' as this will most likely end badly. Instead, fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights when you are lower in energy than your foe.
+
A good tactic is to fly at a distance from the fighting, keeping out of range of machine gun fire or worse. If an enemy starts to capture one of your capture points, you can then swoop in and bomb the capture point, clearing it of any enemy vehicles. This way you can be assured a target is available. Circling over the combat area looking for targets is not a good idea. This is risky enough in faster, more nimble aircraft, so in a big, slow biplane bomber, it is almost suicidal.
  
In the defensive, you can often just dive away from planes, such as [[Spitfire_F_Mk_IX|Spitfires]] and [[La-5FN|La-5]]s, but you need at a decent altitude to gain top-speed, so do not be too quick to dive after an enemy, if they fly below your plane. Unless you are higher than everybody else, or alone. Just be sure than to have the time to regain the lost altitude.
+
If you are intercepted by an enemy aircraft, your best option is to call for help. The Swordfish is by no means fast or manoeuvrable enough to escape from enemy fighters at the rank. Your rear gunner may be able to deter some more cautious players, but most players will shrug off the small calibre rounds. Therefore, you should not rely too much on the single 7.7 mm gunner. The same goes for the offensive 7.7 mm. Do not be tempted to start trying to dogfight with other aircraft, as you will quickly find yourself outgunned, outmanoeuvred and dead. Avoid enemy aircraft if possible.
  
In a dive, the 190 can, due to its short wings, pull quite some ''stunts'' to either lose the hunter or even make him lose his own wings! This is the favourable strategy against La-5s, Yaks & Spitfires who have due to their low wing-loading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb: ''"Wenn Zwei sich streiten, freut sich der Dritte."'' (German for "When two quarrel, the third will reap the success."). Of course, this could also be you.
 
 
The best tactic for this plane: is Boom and Zoom Boom & Zoom meaning it is better as an energy fighter (Boom and Zoom or keeping its energy up instead of turn fighting).
 
Boom and zooming is a tactic that takes all of your potential energy and turn it into kinetic energy, as you pull up it turns back into potential energy.
 
 
There are two types of Boom & Zooms, tailing Boom & Zoom or quick burst Boom & Zoom.
 
 
A Tailing Boom & Zoom is when the pilot Boom or Dives to the target and tail him for 2-4 seconds. The benefits of doing this are players get a longer time to aim and a better chance of shooting them down, but it comes with a cost you will have less energy to climb back up, and you are more of an easy target for an enemy who came to help their, teammate. There are dangerous parts to doing this though. If you stick on your target too long you will lose too much energy and can't climb back up to Altitude. If this happens to your teammates the enemy has the advantage now. Turning will make your problem worse and makes pilots and "easy" kill to the enemy.
 
 
Quick Burst Boom & Zoom is when pilots Dive and fire a 1-2 second burst at your enemy and climb back to altitude. The benefits of doing this are you have more speed to climb back up to altitude. The disadvantages are you have less amount of time to aim and destroy the enemy.
 
 
'''''How to engage an enemy if he is going to Boom & Zoom you'''''<br>
 
If you see an enemy who is about to use the Boom & Zoom tactic on you have some options.
 
 
If you are at a high energy state best move is to turn towards him throwing off his aim due and going head-on with him.
 
another one is if you are at a low energy state best move is to turn under him. this will force him to pull up or he/she will lose all of their energy.
 
Each of these moves can save your life in a dangerous situation of an encounter with a Boom & Zoom fighters, but your best bet is to turn in him if you can
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighter's]] [[P-51D-5|Mustang's]], [[Yak-9U|Yakovlev's]], [[B-17E/L|B-17's]] and the [[Wellington_Mk_Ic/L|Wellington's]] These planes should not be underestimated, they can all fight this aircraft extremely well.
 
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 222: Line 134:
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 238: Line 150:
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
! Flight performance
+
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
! Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair, Radiator
+
| Fuselage repair
|  
+
| Radiator
 +
|
 
| Offensive 7 mm
 
| Offensive 7 mm
 +
|
 
|-
 
|-
 
| II
 
| II
 +
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
 
| New 7 mm MGs
 
| New 7 mm MGs
 +
| FTC mk.II
 
|-
 
|-
 
| III
 
| III
| Wing Repair, Engine
+
| Wings repair
|  
+
| Engine
| Offensive 20 mm, Offensive 20 mm
+
|
 +
| Turret 7 mm
 +
|
 
|-
 
|-
 
| IV
 
| IV
| Engine Injection
+
|
 +
|
 
| Cover
 
| Cover
| New 20 mm Cannons, New 20 mm Cannons
+
| New 7 mm MGs (turret)
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent firepower
+
* Quite manoeuvrable
* Excellent roll rate
+
* Good bomb load for its rank
* Great energy retention
+
* Useful at downing vehicles in tank battles
* Great dive performance
+
* Easy to aim bombs thanks to its low speed
* Good climb rate
+
* One forward firing machine gun for taking out soft/light targets
* Good top speed
+
* One rear-facing machine gun that may prove itself useful
* Good supply of cannon ammo
+
* Like in real life, unlike most aircraft, it is easy to control at low speeds
* Good bomber hunter
 
* Engine almost never overheats even on WEP
 
* Simulator battle: Good ''instantaneous'' turn
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Looses power above 5,000 m (16,400 ft) steadily
+
* Very slow airspeed
* Stalls quickly in simulator battle
+
* Poor rate of climb
* Very bad turn rate, as a trade-off for the high dive speed
+
* Vulnerable to tank MG's and even main cannons
 +
* Insufficient armament to efficiently fend off planes
 +
* Very poor cockpit visibility
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
[[File:BomberImage_VD6O5dR.jpg|thumbnail|left|The Swordfish took part during the raids of Kirkenes and Petsamo, find out more from the [http://warthunder.com/en/news/747-Historical-The-Disaster-in-the-Arctic-en Disaster In the Arctic] historical article .]]
 +
Affectionately known as the "Stringbag" by the pilots, engineers and crews who operated her, the Fairey Aviation Company's Swordfish was a design that was outdated from the very beginning of the Second World War. Despite this, it managed to outlive its replacements, including the Fairey Albacore, in service until the arrival of modern monoplane Torpedo Bombers such as the Fairey Barracuda. Seeing 4 models, plus a float plane modification, the Swordfish would finally bow out of service in 1945 after VE day after showing just how successful the outdated design had become. From the Battle of Taranto, Operations in the Atlantic, to the attack on the Bismarck, the Swordfish struggled on to the end.
 +
 
 +
Taking to the skies for the first time in 1934, the Swordfish was born into an era that ensured its time would be limited from its very conception, as just one year later in 1935, the Hawker Hurricane and Messerschmitt BF 109 also made their debut. Regardless, the Swordfish would make its mark on history, before its swansong over 10 years after its first flight.
 +
 
 +
=== In-game description ===
 +
"A single-engine biplane of mixed construction, the Fairey Swordfish was developed initially as a Torpedo Bomber/Spotter/Reconnaissance aircraft. The origins of the Swordfish lay in the TSR I prototype of 1933 which, after being lost in an accident, was replaced by the TSR II which first flew on April 17th 1934. The first order for 86 aircraft was placed in April 1935 and in July 1936 the first Swordfish entered service with 825 Naval Air Squadron of the Fleet Air Arm.
 +
 
 +
The Swordfish Mk I was powered by a radial air-cooled Bristol Pegasus Mk IIIM engine and was equipped with one synchronised, fuselage-mounted 0.303 inch Vickers Mk.II machine gun and one 0.303 inch Lewis or Vickers ‘K’ machine gun in the Telegraphist Air Gunner’s cockpit. The Swordfish Mk I could carry one 18 inch torpedo (731 kg), one sea mine (680 kg), three Mk VII depth charges or up to 1500 lbs (680 kg) of bombs underneath the fuselage and wings. Later variants could carry 60 lb rockets.
 +
 
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The Swordfish was normally crewed by three; the pilot, the observer and in the rearmost cockpit, the Telegraphist Air Gunner, or TAG. On some occasions the observer would be seated in the TAG’s cockpit whilst an extra fuel tank was fitted in the observer’s cockpit.
 +
 
 +
As an open cockpit biplane with a fixed undercarriage and areas of fabric skin, the Swordfish was viewed by most as an anachronism and obsolete by the beginning of the Second World War. Nothing could be further from the truth; the Swordfish possessed stable, forgiving handling characteristics which made it ideally suited for naval operations from the unforgiving decks of aircraft carriers in rough seas or at night. With a low stall speed and an incredible agility for an aircraft of its size, the Swordfish could out turn most enemy fighters at slow speeds. It was a tough, robust aircraft capable of withstanding battle damage which would have destroyed many more ‘modern’ aircraft. It even outlasted its intended replacement, the Fairey Albacore.
 +
 
 +
The Swordfish became immortalised in the annals of naval aviation history when, on the night of 11th-12th November 1940, when 21 Swordfish of 813 NAS, 815 NAS, 819 NAS and 824 NAS carried out a daring attack on the Italian port of Taranto, crippling three Italian battleships and causing significant damage to smaller warships and coastal installations. The attack would become the model for the Japanese Navy’s strike on Pearl Harbour. Swordfish of 818 NAS also succeeded in crippling the steering gear of the German battleship ‘Bismarck’ allowing Royal Navy warships to destroy her. Perhaps the most tragic moment in the illustrious career of the Swordfish was when six aircraft of 825 NAS attacked the German warships ‘Scharnhorst’, ‘Gneisenau’ and ‘Prinz Eugen’ through a screen of anti aircraft fire and squadrons of German fighters. All six Swordfish were lost and their CO, Lt Cdr Eugene Esmonde, was awarded a posthumous Victoria Cross, one of only four ever to be awarded to naval aviators.
 +
 
 +
After a career matched by no other naval strike aircraft in history, production of the Swordfish ceased in August 1944. A Swordfish carried out the last operational flight by a biplane in the Fleet Air Arm in June 1945, leaving only a few of Swordfish to carry out ancillary duties until the last disappeared from the Royal Navy’s books in the 1950s. A total of 2,391 Swordfish were produced, 992 of which were from the Mk I series."
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|FiEXsMxd5rc|'''The Shooting Range #56''' - ''Pages of History'' section at 07:00 discusses the Swordfish.}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany fighters}}
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{{AirManufacturer Fairey}}
 +
{{Britain bombers}}

Revision as of 15:25, 2 August 2020

RANK 4 FRANCE
Somua SM PACK
Swordfish Mk I
swordfish_mk1.png
Swordfish Mk I
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage Swordfish Mk I.jpg


The Swordfish Mk I is a rank I British bomber with a battle rating of 1.0 (AB/RB/SB). This bomber has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Swordfish is a plane often overlooked by new players, but it is common for more experienced players to hold a special love for "ugly ducklings". As such, the Swordfish is valued for providing a change of pace towards slower gameplay and simultaneously a challenge, being mostly staying alive.

As with all torpedo bombers, maintaining low altitude, high speed, and fighter cover are all recommended. The optimal distance for launching a torpedo is 1 km from the target, though the Swordfish is slow enough to be able to drop torpedoes efficiently from shorter distances. Targets should be engaged from directly ahead or astern, making "leading" the target much easier.

If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets. The aircraft's slow speed means it is great practice for aiming bombs. With practice, any pilot can make short work of tanks and light pillboxes with the Swordfish.

The Swordfish is an in-game oddity because it can exceed its max altitude of 3,300 m and go up to about 4,000 m with the 4 x 250 lb bombs attached.

Inside the Cockpit of the Swordfish

A classic biplane design, thus offensive armament is limited. Restrained to only one machine gun offensively and defensively, the Swordfish's true strength is the payload.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 1,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 219 209 3300 50.7 51.3 7.8 7.7 297
Upgraded 235 226 49.8 50.2 10.6 9.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
390 400 N/A N/A 400 ~8 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 220 < 260 > 310
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
366 m 870 hp N/A

Survivability and armour

Swordfish does not feature any armor, and its canvas structure does not provide any degree of protection. One has to rely on the Vitality crew skill to prolong the lifetime of the plane. The only survivability advantage of note is in the airplane's self-sealing fuel tanks and a large, radial engine, which might soak up some bullets before the plane is taken down. Still though, overall the best tactic is to avoid attention, as the low speed combined with negligible protection make it a tempting target for enemy airplanes.

Armaments

Offensive armament

Main article: Vickers E (7.7 mm)

The Swordfish Mk I is armed with:

  • 1 x 7.7 mm Vickers E machine gun, fuselage-mounted (600 rpg)

Suspended armament

The Swordfish Mk I can be outfitted with the following ordnance:

  • 4 x 250 lb G.P. 250 lb Mk.IV bombs (1,000 lb total)
  • 1 х 18 inch Mark XII torpedo

Defensive armament

Main article: Vickers K (7.7 mm)

The Swordfish Mk I is defended by:

  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (576 rpg)

Usage in battles

For now, the use of the Swordfish is confined to the early ranks, where it is moderately effective as a bomber. While it is slow and poorly armed, it is quite manoeuvrable and carries a decent payload. Therefore, it is strictly relegated to bombing and torpedo bombing. During ground realistic battles, the Swordfish can be great for accurately bombing enemy vehicles, however, you will be a very easy target for SPAA and enemy fighters. Even tanks may try to shoot you down. Therefore you must be careful and try to drop your bombs as quickly as possible before returning to base to rearm. Hanging around once your bombs are gone will quickly get you shot down. Pinpoint your target at a distance, drop your bombs and then make your escape.

A good tactic is to fly at a distance from the fighting, keeping out of range of machine gun fire or worse. If an enemy starts to capture one of your capture points, you can then swoop in and bomb the capture point, clearing it of any enemy vehicles. This way you can be assured a target is available. Circling over the combat area looking for targets is not a good idea. This is risky enough in faster, more nimble aircraft, so in a big, slow biplane bomber, it is almost suicidal.

If you are intercepted by an enemy aircraft, your best option is to call for help. The Swordfish is by no means fast or manoeuvrable enough to escape from enemy fighters at the rank. Your rear gunner may be able to deter some more cautious players, but most players will shrug off the small calibre rounds. Therefore, you should not rely too much on the single 7.7 mm gunner. The same goes for the offensive 7.7 mm. Do not be tempted to start trying to dogfight with other aircraft, as you will quickly find yourself outgunned, outmanoeuvred and dead. Avoid enemy aircraft if possible.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs FTC mk.II
III Wings repair Engine Turret 7 mm
IV Cover New 7 mm MGs (turret)

Pros and cons

Pros:

  • Quite manoeuvrable
  • Good bomb load for its rank
  • Useful at downing vehicles in tank battles
  • Easy to aim bombs thanks to its low speed
  • One forward firing machine gun for taking out soft/light targets
  • One rear-facing machine gun that may prove itself useful
  • Like in real life, unlike most aircraft, it is easy to control at low speeds

Cons:

  • Very slow airspeed
  • Poor rate of climb
  • Vulnerable to tank MG's and even main cannons
  • Insufficient armament to efficiently fend off planes
  • Very poor cockpit visibility

History

The Swordfish took part during the raids of Kirkenes and Petsamo, find out more from the Disaster In the Arctic historical article .

Affectionately known as the "Stringbag" by the pilots, engineers and crews who operated her, the Fairey Aviation Company's Swordfish was a design that was outdated from the very beginning of the Second World War. Despite this, it managed to outlive its replacements, including the Fairey Albacore, in service until the arrival of modern monoplane Torpedo Bombers such as the Fairey Barracuda. Seeing 4 models, plus a float plane modification, the Swordfish would finally bow out of service in 1945 after VE day after showing just how successful the outdated design had become. From the Battle of Taranto, Operations in the Atlantic, to the attack on the Bismarck, the Swordfish struggled on to the end.

Taking to the skies for the first time in 1934, the Swordfish was born into an era that ensured its time would be limited from its very conception, as just one year later in 1935, the Hawker Hurricane and Messerschmitt BF 109 also made their debut. Regardless, the Swordfish would make its mark on history, before its swansong over 10 years after its first flight.

In-game description

"A single-engine biplane of mixed construction, the Fairey Swordfish was developed initially as a Torpedo Bomber/Spotter/Reconnaissance aircraft. The origins of the Swordfish lay in the TSR I prototype of 1933 which, after being lost in an accident, was replaced by the TSR II which first flew on April 17th 1934. The first order for 86 aircraft was placed in April 1935 and in July 1936 the first Swordfish entered service with 825 Naval Air Squadron of the Fleet Air Arm.

The Swordfish Mk I was powered by a radial air-cooled Bristol Pegasus Mk IIIM engine and was equipped with one synchronised, fuselage-mounted 0.303 inch Vickers Mk.II machine gun and one 0.303 inch Lewis or Vickers ‘K’ machine gun in the Telegraphist Air Gunner’s cockpit. The Swordfish Mk I could carry one 18 inch torpedo (731 kg), one sea mine (680 kg), three Mk VII depth charges or up to 1500 lbs (680 kg) of bombs underneath the fuselage and wings. Later variants could carry 60 lb rockets.

The Swordfish was normally crewed by three; the pilot, the observer and in the rearmost cockpit, the Telegraphist Air Gunner, or TAG. On some occasions the observer would be seated in the TAG’s cockpit whilst an extra fuel tank was fitted in the observer’s cockpit.

As an open cockpit biplane with a fixed undercarriage and areas of fabric skin, the Swordfish was viewed by most as an anachronism and obsolete by the beginning of the Second World War. Nothing could be further from the truth; the Swordfish possessed stable, forgiving handling characteristics which made it ideally suited for naval operations from the unforgiving decks of aircraft carriers in rough seas or at night. With a low stall speed and an incredible agility for an aircraft of its size, the Swordfish could out turn most enemy fighters at slow speeds. It was a tough, robust aircraft capable of withstanding battle damage which would have destroyed many more ‘modern’ aircraft. It even outlasted its intended replacement, the Fairey Albacore.

The Swordfish became immortalised in the annals of naval aviation history when, on the night of 11th-12th November 1940, when 21 Swordfish of 813 NAS, 815 NAS, 819 NAS and 824 NAS carried out a daring attack on the Italian port of Taranto, crippling three Italian battleships and causing significant damage to smaller warships and coastal installations. The attack would become the model for the Japanese Navy’s strike on Pearl Harbour. Swordfish of 818 NAS also succeeded in crippling the steering gear of the German battleship ‘Bismarck’ allowing Royal Navy warships to destroy her. Perhaps the most tragic moment in the illustrious career of the Swordfish was when six aircraft of 825 NAS attacked the German warships ‘Scharnhorst’, ‘Gneisenau’ and ‘Prinz Eugen’ through a screen of anti aircraft fire and squadrons of German fighters. All six Swordfish were lost and their CO, Lt Cdr Eugene Esmonde, was awarded a posthumous Victoria Cross, one of only four ever to be awarded to naval aviators.

After a career matched by no other naval strike aircraft in history, production of the Swordfish ceased in August 1944. A Swordfish carried out the last operational flight by a biplane in the Fleet Air Arm in June 1945, leaving only a few of Swordfish to carry out ancillary duties until the last disappeared from the Royal Navy’s books in the 1950s. A total of 2,391 Swordfish were produced, 992 of which were from the Mk I series."

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Fairey Aviation Company, Limited
Fighters  Firefly F Mk I · Firefly FR Mk V
Bombers  Swordfish Mk I · Swordfish Mk II

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2