105 mm Gun Tank M60

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

M60 Patton in the garage.

The M60 is a Rank V American medium tank with a battle rating of 7.7. It was introduced in Update 1.51 "Cold Steel".

The main purpose, usage and tactics recommendations

General play style

A good playstyle for the M60 is to use it's off-road and speed capabilities to your advantage by flanking around the side of map. Catching the enemy unaware on their sides or rear will make the most out of your cannon against their thinner armour and will be able to destroy them. Frontal engagement is not encouraged due to the armour possibly being penetrated, but the M68 gun can provide you the winning edge if you are able to fire the first shot.

Vehicle characteristics

Tactics

To use this tank effectively do not charge straight into battle, instead go around. Use the terrain, make it harder to be identifiable by selecting the appropriate camouflage and navigate using the map. To flank your opponents from the sides or the rear, you need to Use a flanking tactic. Then you will be able to surprise the enemy tankers and turn them into kills. However, do not let your self be seen and the longer you can stay hidden, the higher the chances of finding more tanks off guard and surviving the match. Try to attack from long distances: The M60 has a very powerful and accurate cannon. This can be equipped with some of the most lethal ammunition in the game. It will turn the biggest and most powerful tanks into blazing wrecks.

The M60 looks similar to the T-54 series of tanks an unskilled T-54 player will pause for a short amount of time to identify the tank. This will give you extra time to angle the tank and to calculate a perfect kill shot/destroy vital parts of the enemy tank. Do not expose/show the rear of the tank as this will give you away immediately, since the rear does not resemble a T-54 and is one of the weakest places on this tank.

To use this tank effectively do not charge straight into battle, instead go around. Use the terrain, make it harder to be identifiable by selecting the appropriate camouflage and navigate using the map. To flank your opponents from the sides or the rear, you need to Use a flanking tactic. Then you will be able to surprise the enemy tankers and turn them into kills. However, do not let yourself be seen as the longer you can stay hidden the far higher the chances of finding more tanks off guard and surviving the match. Try to attack from long distances: The M60 has a very powerful and accurate cannon. This can be equipped with some of the most lethal ammunition in the game. It will turn the biggest and most powerful tanks into blazing wrecks.

Playing on maps which have villages, towns, and city centers modeled, such as: Poland, Advance to the Rhine, Normandy etc. These require a more specific tactic to survive in these locations as being flanked and not knowing about it until it's too late is very common. A good way of preventing this while using an M60 tank is to not enter the urban environment. If you do, you will be normally too close for your armour to work as effectively. However, if you drive around the sides of the town and move in and out of streets, this will prevent the enemy team to predict where you will go. The M60, once upgraded, offers some of the best handling in the game, you can use that as an advantage in narrow and congested streets.

Let's say you're coming down a narrow street and an enemy tank suddenly appears behind you; it fires and misses. You will be able to perform a sharp fast turn at high speed, be able to bring your front armour and main cannon to bear and destroy the enemy tank before it is able to reload. The M60 has one of the fastest reloading times at its rank, which makes it great for close quarter combat.

When engaging with other medium tanks, the M60 offers an excellent gun which can dominate any other medium tank. If you have unlocked HEATFS, you will be able to terminate any tank with one hit most of the time. The closer you are to the enemy tank, the higher the odds of ending it with a one shot kill. When using HESH rounds, do not hit the sides of the enemy tank, it won't really do much damage. However, when the enemy has exposed the front, especially the Upper Glacis of the tank, using the HESH rounds will cause a lot of damage to the Crew and could also end that tank in one shot. Examples are the T-54's, IS-3 and -4M's. Against T-10M's, its not that reliable because of spaced armour.

Make sure you do not expose the rear or sides of the tank and turret. These are weakest parts and if hit are likely to end your game.

Specific enemies worth noting

Usaflag.pngUSA Ussrflag.pngUSSR Germanflag.pngGermany
M19 GMC SPAA
M42 Duster SPAA
M41A1 Walker Bulldog
T28 Super Heavy Tank
M18 Super Hellcat
M26E1
M46 Patton
M47 Patton II
GMC T95
M103
M60
ZSU-57-2
IS-2 mod. 1944
T-54 mod. 1947
T-54 mod. 1949
T-54 mod. 1951
SU-122P
SU122-54
IS-3
IS-4M
T-10M
Panzerjäger Tiger (P) Ferdinand
Flakpanzer V Coelian
Pz.Kpfw. VI_Ausf. B (H)
Pz.Kpfw. Panther II
Pz.Kpfw. VI Ausf. B mit 10.5cm
Jagdpanzer VI Jagdtiger
Pz.Kpfw. Maus
Leopard I

Counter-tactics

Pros and cons

Pros:

  • Powerful gun.
    • Very accurate gun at long ranges when upgraded.
    • Good stock shell (APDS).
    • HEAT-FS and HESH shells available.
  • Decent turning capability.
  • Very good stock turret transverse speed.
  • Great off road speed (but not as great compared to Leopards and T-10Ms).
  • Front impenetrable against most Rank IV & some high Rank V tanks.
  • Once fully upgraded it offers very sharp handling and maneuverabilty.
  • Excellent acceleration when fully upgraded.

Cons:

  • Very high profile (cupola).
    • Commander cupola Armour is very thin, can be penetrated easily by APCBC and HEAT rounds.
    • Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola.
    • Commander's .50cal HMG is slower in maneuverability and not as effective compared to earlier vehicles due to the cupola.
    • .50 cal coverage is limited due to commander's cupola.
  • Sides are only 41mm thick, they can be penetrated easily.
  • Turret ring can be penetrated by enemy rounds.
  • Front is vulnerable to HEAT and the most powerful APHE (T-10M, Maus) at close range.
  • No shells with HE core.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 × 105 mm Gun M68 (57 rounds)
1 × 12.7 mm M2HB heavy machine gun (900 rounds)
1 × 7.62 mm M73 machine gun (5,950 rounds)

Main armament

1 × 105 mm Gun M68
  • Ammunition Capacity: 57 Shells
  • Gun Depression: -9°
  • Gun Elevation: 19°
  • Turret Rotation Speed: 14.3°/s (Stock), 19.8°/s (Upgraded), 24.24°/s (Upgraded + Full Crew), 26.54°/s (Prior + Expert Qualif.), 28.24°/s (Prior + Ace Qualif.)
  • Reload Rate: 10.8s (Stock), 9.55s (Full Crew), 8.8s (Prior + Expert Qualif.), 8.3s (Prior + Ace Qualif.)
1 × 105 mm Gun M68
  • Ammunition Capacity: 57 Shells
  • Gun Depression: -9°
  • Gun Elevation: 19°
  • Turret Rotation Speed: 14.3°/s (Stock), 16.8°/s (Upgraded), 20.4°/s (Prior + Full Crew), 22.56°/s (Prior + Expert Qualif.), 24°/s (Prior + Ace Qualif.)
  • Reload Rate: 10.8s (Stock), 9.55s (Full Crew), 8.8s (Prior + Expert Qualif.), 8.3s (Prior + Ace Qualif.)
1 × 105 mm Gun M68
  • Ammunition Capacity: 57 Shells
  • Gun Depression: -9°
  • Gun Elevation: 19°
  • Turret Rotation Speed: 14.3°/s (Stock), 16.8°/s (Upgraded), 20.4°/s (Prior + Full Crew), 22.56°/s (Prior + Expert Qualif.), 24°/s (Prior + Ace Qualif.)
  • Reload Rate: 10.8s (Stock), 9.55s (Full Crew), 8.8s (Prior + Expert Qualif.), 8.3s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
M392A2 303 302 296 277 257 252 APDS 1478 5.8 N/A N/A N/A +1.5° 75° 78° 80°
M393 145 145 145 145 145 145 HESH 730 15 0.4 0.1 4,310 +0° 73° 77° 80°
M456 400 400 400 400 400 400 HEATFS 1173 11 0.0 0.1 1,270 +0° 65° 72° 75°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
M416 Smoke 730 11 20 5 25 50
Shell types

M392A2 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.
Because the shell lacks an explosive filler, your best bet is to try and either knock out the majority of the enemy tank's crew, or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles you may face - so be sure to use the game's X-Ray view in the hangar and analyse your potential foes for their weak spots! Also keep in mind that with increased armour thickness the amount of shrapnels shrinks.

M456 HEAT-FS (High-Explosive Anti Tank Fin Stabilised): Your knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use and to your fullest potential - as you now have a round at your disposal that can penetrate any vehicle's armour frontally. Like the APDS shot, increased armour thickness results in reduced amount of shrapnels after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round.

M393 HESH (High-Exlposive_Squash-Head) works very differently than other shell-types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basicly the fighting compartment is showered in metal rain. Currently only true armour thickness (opposed to line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.

Ammo racks
Ammo racks of the M60.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Recommendations Visual
discrepancy
57 42 (+15) 36 (+21) 27 (+30) 16 (+41) (+56) Upper turret empty: 27 (+30) No

Secondary armaments

1 × 12.7 mm M2HB heavy machine gun (Commander's cupola)
1 × 7.62 mm M73 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Rear)
Armour Front (Slope Angle) Sides Rear Roof
Hull 93 mm (65°) Front Glacis
143 mm (55°) Lower Glacis
74 mm 41 mm 20 mm
Turret 127 mm Turret front
152 mm Gun Mantlet
100 mm - 50.8 mm 50.8 mm 24 mm
Armour Front Sides Roof
Cupola 35 mm 25.4 mm 25.4 mm

Notes:

  • Suspension wheels are 20 mm thick and tracks are 30 mm thick.

Engine & mobility

Weight: 46.2 ton

Max Speed: 53 km/h
Stock

  • Engine Power: 1162 hp @ 2400 rpm
  • Power-to-Weight Ratio: 25.15 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: ___ hp @ 2400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 46.2 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 663 hp @ 2400 rpm
  • Power-to-Weight Ratio: 14.35 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 46.2 ton

Max Speed: 48 km/h
Stock

  • Engine Power: 663 hp @ 2400 rpm
  • Power-to-Weight Ratio: 14.35 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

You know the drill by now. FPE + parts. Then the upgraded ammo and everything else in the firepower category.

History of creation and combat usage

Development

The M60 was the American response to the Soviet T-54A main battle tank after one was captured by Hungarians during the Hungarian Revolution of 1956. The American main tank at the time, the M47 and M48 Pattons and with their 90 mm cannon, was found to be incapable of defeating the T-54 armour from the front. Plus, with rumor that a new Soviet tank better than the T-54 was in development with a 115 mm cannon (which would be the T-62), the Americans saw a need to upgrade or replace their M48 Pattons. These upgrades are focused on improving the armour, a bigger gun, better rangefinders, and even an auto loader system.

At the time, a program designated the T95 launched in June 1954 was meant to replace the M48 Patton with a better gun and mobility. This new tank development was approved in August 1957 and was intended to be a radical change in the American tank doctrine, changing from the World War II era weight classes of light, medium, and heavy tanks and instead classifying as an all-purpose "main battle tanks" or an "airborne reconnaissance/assault vehicles". However, as the development came to a slow speed, it was determined that the T95 series was only marginally better than their improved M48A2 Patton, so it was proposed that the M48 design be upgraded with the new improvements made by the T95 program, focusing on better firepower and fuel efficiency. This development would be designated the XM60.

The main gun on the new design was to be the new 105 mm M68 cannon, which was similar to the British 105 mm L7 Royal Ordnance gun made in response to the Soviet T-54 tank, even firing the same ammunition. The decision was made among six different tank guns for accuracy, damage on target, rate of fire, and penetration. The cannon parts were initially imported from Britain until American licensed version could be produced at the same quality. Armour was initially going to be composite armour made out of silica glass in response to better anti-tank weapons being produced. However, during production, the composite armour was changed back to conventional steel due to manufacturing constraints and cost. The XM60 design was accepted in 1959 and standardized as the 105 mm Gun Full Tracked Combat Tank M60 in March 1959, entering service in 1960. During its production life from 1959 to 1987, over 15,000 units were produced. Despite its common naming as the M60 Patton, it is never officially classified as a series of the Patton tanks and only as a "product descendant".

The M60 was meant to only be an interim design in the "main battle tank" designation, but it featured many innovative upgrades. The 105 mm gun with a bore evacuator, a straight sloping front armour rather than the rounded one on the M48, three rollers on the suspension and road wheels made out of aluminum. The design also used an improved engine, transmission, and driving unit. M60 design could be cast or welded together, and the turret was largely similar except the different mantlet to accept the new 105 mm gun. The tank had a crew of four, the commander, gunner, loader, and driver. The M60 was the last American tank to feature conventional steel armour in its design.

Variants

The M60 started with its base variant, which was very similar to the M48 Patton, the differences between the two being a wedged-shaped hull, three return rollers, and aluminum road wheels. The next one is the M60A1 variant, which began production in October 1962 with a better "needle-nose" turret, improved armour protection, and suspension. This was meant to be the main variant, but the development of a "main battle tank" was slower so the M60A1 served much longer than its intended period, from 1960 to the 1980s. Another variant to be made was the M60A2, which had a changed turret design and had the 152 mm gun found on the M551 Sheridan that could fire standard HEAT shells or an anti-tank missiles, but this variant was found to be unreliable and was phased out quickly. The last major variant was the M60A3, which featured many technological enhancements with a new rangefinder, ballistic computer, and a turret stabilization. This tank is the most modern of the three variants and is still being used by certain countries with even some advantages over the American main battle tank M1 Abrams during its introduction with better thermal sights, diesel engine, escape hatches, variety in ammunition, and ability to act as an artillery.

Combat usage

The M60 in American service were first deployed in Vietnam, but only as engineer vehicles or bridge layers. The M60s continued to serve in American service all the way to the Gulf War in Operation Desert Storm in the Marine Corps and Air Force, however at the time the newer M1 Abrams in service were already replacing the M60 tanks. Despite that, they did well in combat, where M60A1s in Marine service fought an Iraqi force composed of Soviet T-54s and T-72s and destroyed 100 tanks with the loss of only one M60 tank. The M60s were all retired after 2005 in US service.

Israel was another large user of the M60 tanks, seeing service in the Yom Kippur War with the quantity of 150, but many were destroyed by the new anti-tank missiles supplied by the Soviets to Egypt. It was widely praised for its firepower and maneuverability however, and many were upgraded with better tracks and armour in the form of explosive reactive armour to combat anti-tank missiles. They saw service again in the 1982 Lebanon War against T-54s and T-72s and even World War II era T-34s. The M60 in Israeli service were retired by 2014. Today, the M60 tanks are still used in many different countries, such as Egypt, Brazil, Greece, Iran, Turkey, Yemen, China, and more. Despite its age, attempts at upgrading its armour and armament had been made American defense contractor Raytheon, able to keep the M60A3 up to date with the newer M1A1 Abrams with the 120 mm Rheinmetall gun and reactive armour.

Legacy

The M60 tank is the biggest step forward in American tank development as it was the first American tank design made in response to another post-World War II tank design and was the first tank to become part of the new American classification system of tanks between "main battle tanks" and "airborne vehicles". Of all the American tank designs in the Cold War era, the M60 was the most produced of them all, and was given out in large numbers to American allies or willing buyers. The M60 is still serving today in many conflicts and even in the reserves when retired from the front lines. Even then, the tank has been through many modifications and upgrades to extend their service life and serve even among modern countries with access to better equipment like Israel. The M60 is expected to still see action for many years to come in smaller countries.

Screenshots and fan art

Skins and camouflages for the M60 series from live.warthunder.com.

Images

A M60 tank at the American Military Museum.
A M60 tank with an exposed transmission area at Battlefield Vegas.

Videos

The M60 at the Bovington Museum





Additional information (links)

References


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us_m60.png

Icon-country-usa.png M60
Nation USA
Type Medium tank
Rank 5
Battle Rating
7.7
7.7
7.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
46,200 kg
101,853 lb
Number of Crew 4
Hull armour thickness
108/70/25/20 mm
4.25/2.75/0.98/0.79 inches
Statistics
Engine power (stock)
1,162 hp
663 hp
663 hp
Engine power (upgraded)
___ hp
750 hp
750 hp
HP/ton ratio (stock)
25.15
25.55
14.35
14.58
14.35
14.58
HP/ton ratio (Upgraded)
__.__
__.__
16.23
16.49
16.23
16.49
Max speed
53 km/h
33.0 mph
48 km/h
29.6 mph
48 km/h
29.6 mph
Main Weapon
1 x 105 mm M68 Cannon
Ammo stowage 57 rounds
Vertical guidance -9°/19°
Secondary Weapon
1 x 12.7 mm M85 Heavy machine gun
Ammo stowage 900 rounds
Mount Cupola
Vertical guidance -15°/60°
1 x 7.62 mm M73 Machine gun
Ammo stowage 5,950 rounds
Mount Coaxial
Economy
Required RP 210,000 RP
Vehicle cost 550,000 SL
Crew training cost 160,000 SL
Max repair cost*
2,600 SL
4,800 SL
6,080 SL
Free repair time (Stock)
5d 16h
13d
14d
Free repair time (Upgraded)
1d 21h
4d 10h
4d 23h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.187.