Difference between revisions of "USS Wilkinson"

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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
  
A sister ship of [[USS Mitscher]], USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It otherwise is identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.
+
A sister ship of [[USS Mitscher]], USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It is otherwise identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.
  
 
== General info ==
 
== General info ==
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
=== Special armament ===
 
{{Specs-Fleet-Special}}
 
<!-- ''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|Mark 108 Weapon alfa}}
 
 
''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
{{main|Mark 35 (533 mm)}}
+
{{main|Mark 35 (533 mm)|Mark 108 Weapon alfa}}
  
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Rapid-firing 127 mm autocannons capable of delivering continuous damage
 
* Rapid-firing 127 mm autocannons capable of delivering continuous damage
 
* Main turrets have good coverage and are fully traversable
 
* Main turrets have good coverage and are fully traversable
* 76 mm autocannons str very effective at destroying boats or aircraft.
+
* 76 mm autocannons are very effective at destroying boats or aircraft
 
* Rockets can be devastating at close range
 
* Rockets can be devastating at close range
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Massive size, is easily targeted
 
* Massive size, is easily targeted
 
* Virtually no armour, HE shells can penetrate the hull
 
* Virtually no armour, HE shells can penetrate the hull
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* Very poor burst damage
 
* Very poor burst damage
 
* Rocket ammo racks can be easily detonated
 
* Rocket ammo racks can be easily detonated
* Fixed torpedoes require ship to be almost perpendicular to its target to fire
+
* Fixed torpedoes require ship to be almost perpendicular to its target to launch
  
 
== History ==
 
== History ==

Revision as of 18:59, 16 December 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Wilkinson
us_destroyer_mitscher_wilkinson.png
GarageImage USS Wilkinson.jpg
USS Wilkinson
AB RB SB
4.7 4.7 4.7
Purchase:1 150 Specs-Card-Eagle.png
Show in game

Description

The Mitscher-class, USS Wilkinson (DL-5), 1958 is a premium rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Winged Lions".

A sister ship of USS Mitscher, USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It is otherwise identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement4 855 t
Crew403 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB83 / 35 km/h
RB68 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 83 35
RB/SB Stock ___ ___
Upgraded 68 29

Modifications and economy

Repair cost
AB1 216 Sl icon.png
RB1 980 Sl icon.png
Crew training6 900 Sl icon.png
Experts46 000 Sl icon.png
Aces320 Ge icon.png
Research Aces500 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 160 / 400 / 50 % Sl icon.png
Talisman.png 2 × 130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
5-inch Common SP Mk.42
Mods he frag proxi fuze ship.png
5-inch HC-VT Mk.41
Mods he frag proxi fuze ship.png
76 mm HE-VT
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods rocket launcher.png
Rocket Launcher
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting

Armament

Primary armament

2 х Turret127 mm/54 Mark 18 cannon
Ammunition350 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret2 x 3-inch/70 Mk.37 cannon
Ammunition2000 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Additional armament

Setup 14 x 533 mm Mark 35 torpedo
Setup 222 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
Setup 322 x 320 mm Mark 108 Weapon alfa antisubmarine rocket launcher
2 x 533 mm Mark 35 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Rapid-firing 127 mm autocannons capable of delivering continuous damage
  • Main turrets have good coverage and are fully traversable
  • 76 mm autocannons are very effective at destroying boats or aircraft
  • Rockets can be devastating at close range

Cons:

  • Massive size, is easily targeted
  • Virtually no armour, HE shells can penetrate the hull
  • Only two main guns, its effectiveness is significantly decreased when one is disabled
  • Very poor burst damage
  • Rocket ammo racks can be easily detonated
  • Fixed torpedoes require ship to be almost perpendicular to its target to launch

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas · USS Flagstaff
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas