Difference between revisions of "J1N1"

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(I added a description of "Usage in battles" based on my own experience of playing this aircraft, and in my own words.)
(Edits.)
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== Usage in battles ==
 
== Usage in battles ==
Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment, and being a twin-engine fighter/interceptor/attacker, it can fly with only one engine operational, and even if it loses part of a wing. While there is no real protection for its fuel tanks, it is less likely to catch fire quickly than other Japanese aircraft at its BR. If playing RB, it is BR 2.0, but its forte is really in AB, where it is BR 1.7. Its bomb load is only small, but at the BR enough to take out a few ground targets, and its cannons and machine guns can also be useful when flying low and strafing ground targets. The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons are very powerful, and its ammo count is quite low, but in AB that is not such a problem. For quite a large aircraft, it is very maneuverable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns, and, unlike other fighters and bombers at its BR, the rear gunners are enclosed. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down, while the offensive guns are trained on oncoming aircraft or ground targets. The play style is neither "Boom and Zoom" nor "Dogfight", but rather to fly low,and drag the enemy onto the tail of the J1N1. In AB, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.  
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<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles. The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons are very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The play style is neither "Boom & Zoom" nor "Dog-fight", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.  
  
This aircraft is less useful in RB/SB, mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding, and it can take quite a lot of hits before being destroyed.
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This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.
  
 
===Manual Engine Control===
 
===Manual Engine Control===

Revision as of 16:31, 7 July 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
j1n1_mod11_early.png
J1N1
AB RB SB
2.0 2.0 2.3
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage J1N1.jpg


The J1N1 is a rank II Japanese twin-engine fighter with a battle rating of 2.0 (AB/RB) and 2.3 (SB). This aircraft was introduced in Update 1.63 "Desert Hunters".

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
502 487 10000 26.0 26.7 6.8 6.8 500
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
543 522 10000 24.1 25.0 13.0 9.6 500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
712.5 350  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 8.5 mm Steel plate behind the Pilot.

Armaments

Offensive armament

The J1N1 is armed with:

  • 1 x 20 mm Type 99 Model 2 cannon, nose-mounted (60 rpg)
  • 2 х 7.7 mm Type 97 machine gun, nose-mounted (600 rpg = 1200 total)

Suspended armament

The J1N1 can be outfitted with the following ordnance:

  • Without load
  • 2 х 60 kg Navy Type 97 Number 6 ground bomb

Defensive armament

Main article: Type 97 (7.7 mm)

The J1N1 is defended by:

  • 4 х 7.7 mm Type 97 machine gun (750 rpg = 3000 total)

Usage in battles

Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles. The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons are very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The play style is neither "Boom & Zoom" nor "Dog-fight", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.

This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Turret 7 mm Offensive 20 mm
IV Engine Injection Cover New 7 mm MGs (turret) New 20 mm cannons

Pros and cons

Pros:

  • 7.92 mm tail gun
  • Fairly good speed
  • 8.5 mm of armor in pilot's seat
  • Good maneuverability
  • Two engine design

Cons:

  • Beat in turn fights by some aircraft
  • Limited ammunition for all weapons
  • Lack of protection around fuel tanks, engines, and gunner
  • Weak climb rate
  • Inefficient armament

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan twin-engine fighters and strike aircraft
Navy 
Land-based Fighter 
J1N  J1N1
J5N  J5N1
Army 
Ki-45  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
Ki-83  Ki-83
Ki-96  Ki-96
Ki-102  Ki-102 otsu
Ki-108  Ki-108 Kai
Ki-109  Ki-109