Difference between revisions of "Type 10"

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{{About
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    unit_class:t="jp_type_10"
| about = Japanese medium tank '''{{PAGENAME}}'''
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| link = Type 10 (Disambiguation)
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{{Specs-Card
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== Description ==
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
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Also known as Hitomaru (''kun-yomi'' pronunciation of the number 10), the Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|command, control, communication, computer & intelligence}}, weight reduction, and modular armour.
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    applyAllMods:b=yes
 
 
== General info ==
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The Type 10 was designed to be a lighter yet more protected version of its predecessor, the [[Type 90]] (Kyumaru); thanks to advances in technology during the two decades and its overall design, the Type 10 reaches a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armour blocks. The overall protection of the hull front can reach up to 575-580 mm against kinetic rounds on average, while the turret is another story - with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection.
 
 
 
The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of the Type 10 if the spalling after penetration spreads in a wide area and does fatal damage to the crew.
 
 
 
The huge hull can mitigate some spalling from KE rounds thanks to its relatively hollow battle compartment, but having only 3 crew members like the [[Type 90]] means that a loss of 2 crew will result in a knock out.
 
 
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 5 mm (35-85°) ''Upper glacis'' <br> 40 mm (32°) ''Lower glacis'' || 30 mm ''Top'' <br> 35 + 10 mm ''Bottom'' || 25 mm <br> 15 mm ''Engine grille'' || 25 mm <br> 10 mm ''Engine grille''
 
|-
 
| Turret || 5 mm ''Turret front'' <br>20 mm ''Gun mantlet'' <br> 77 mm ''Rear mantlet plate'' || 5 + 35 mm || 5 + 25 mm || 20 - 40 mm
 
|-
 
| Cupola || 50 mm || 50 mm || 50 mm || 30 mm
 
|-
 
|}
 
 
 
'''Notes:'''
 
 
 
* Suspension wheels and tracks are 20 mm thick
 
* Turret ring is 50 mm thick and has additional 10 mm internal armour in front of it
 
* Belly armour is 25 mm thick
 
* Composite armour covers upper glacis and turret:
 
 
 
{| class="wikitable"
 
|-
 
! Composite armour !! Front (Slope angle)
 
|-
 
| Hull || '''''Upper glacis''''' <br> __ - __ mm ''Kinetic'' <br> __ - __ mm ''Chemical''
 
|-
 
| Turret || '''''Turret cheeks''''' <br> __ - __ mm ''Kinetic'' <br> __ - __ mm ''Chemical'' <br> '''''Gun mantlet''''' <br> __ - __ mm ''Kinetic'' <br> __ - __ mm ''Chemical''
 
|-
 
|}
 
 
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=1626|rbMinHp=1061}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|TKG (120 mm)}}
 
 
 
Type 10 utilises a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration even more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 seconds, located at the back of the turret, making Type 10 a very formidable opponent in battle.
 
 
 
The Type 10 is equipped with thermals for both gunner and commander and night-vision for the driver. these thermals have a resolution of 800x1200, this qualifies them as 3/2+ gen. thermals.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[TKG (120 mm)|120 mm TKG]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 35 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00 || rowspan="2" | 4.00
 
|-
 
! ''Realistic''
 
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|}
 
 
 
==== Ammunition ====
 
The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO guns. At top tier, it struggles to penetrate any modern MBTs with composite armour with up to 900 mm CE protection and its explosive filler is nowhere near enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. However, thanks to the Type 10's above average mobility, taking the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock out the enemy's gun or the whole tank right away with its 4-second reload.
 
 
 
The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how the shell struggles when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them out. This is still far superior to the stock JM12A1, and should be a priority for research.
 
 
 
The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity - delivering a whopping 615 mm of penetration every 4 seconds can certainly be the nightmare of any tank trying to break through the frontline.
 
 
 
{{:TKG (120 mm)/Ammunition|JM12A1, JM33, Type 10}}
 
 
 
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''35''' || 15&nbsp;''(+20)'' || 1&nbsp;''(+34)'' || No
 
|-
 
|}
 
'''Notes''':
 
 
 
* Hull empty: 15&nbsp;''(+20)'' shells.
 
* The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.
 
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
 
 
The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle || 1,000 (200) || 577 || -8°/+60° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 3,000 (250) || 701 || N/A || N/A
 
|-
 
|}
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Type 10, the latest MBT of the JGSDF, is designed to serve as an alternative to the previous Type 90. They share many similarities such as a high-power diesel engine and firepower, but the Type 10 also received vast upgrades in terms of protection and ammunition thanks to the advance in technology.
 
 
 
To handle a Type 10 to its greatest extent, players should keep in mind that speed is still their friend, but the UFP armour is also something that can be relied on thanks to its around 580 mm KE protection. Although it might not have the strongest frontal arc among top-tier tanks, this could help stop a few rounds, enhancing its survivability against its enemies. For less aggressive gameplay, Type 10 could find a ridge line and stay behind it, its gun depression and hydropneumatic suspension can further enhance its odds to survive against masses of enemies; while being aggressive is also viable, but players should keep in mind that the LFP is paper-thin in MBT standards, a well-placed shot can knock out multiple crew members, resulting in a kill for the enemy. Its tank gun with 4 second reload, superior FCS with one of the latest TVD sights and new Type 10 APFSDS certainly can be nightmares for groups of enemies trying to break through the line. Alternatively it could be a second-line tank for a group of tanks, its rate of fire certainly could save frontline players if they missed the chance to knock out an enemy with a single shot. Its high reverse speed also gives the type 10 the ability to back out of tough front-line situations and/or when you're on a ridge line and your LWS goes off. With this big mobilty advantage combined with the fast reload makes for easier combat controle and giving you more options where, when and how you engage a target.
 
 
 
;Notable Opponents
 
 
 
* '''T-80BVM/T72B3''' - The Russian top-rank MBTs pose a dangerous opponent for the Type 10. They possess good firepower and frontal protection. Frontally, the player wants to aim at the lower plate or drivers port. If facing from the sides, be aware that the Russian ERA blocks may stop the shell (even one as powerful as the Type 10 APFSDS) and always note that it may take a follow-up shot to knock it out.
 
 
 
* '''M1A2 Abrams''' - The M1A2 possesses good straight line mobility that rivals the Type 10 with superior protection and survivability. The player wants to aim at the massive turret ring, this will usually knock out or cripple the tank. Take a follow up shot if needed. If turret ring is not visible, the player wants to aim at the gun breech or mantlet to knock out the gun.
 
 
 
* '''Challenger 2 E/F/TES/Black Knight''' - The Challenger 2 is slow, large target with subpar protection against top battle-rating kinetic munitions. Though players should still beware of its 5 second (with ace crew) reload that is almost as fast as the Type 10's (within its ready rack range). The player can aim at its lower plate, drivers port or breech area.
 
 
 
* '''Leopard 2''' - Superior firepower and turret protection, these tanks have vulnerable hulls that are rather easy to penetrate with the Type 10 round. The player can aim lower plate. If the Leopard 2 is hull down - player can aim at the barrel or try to knock out the gun breech through a turret ring shot (Warning: Turret ring shots tend to be unreliable so be careful of the angle!)
 
 
 
* '''Leclerc''' - Mobile autoloaded tanks with decent protection, the Leclerc(s) have a large weak spot in the breech area that can disable the gun or possibly knock out the tank.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* Autoloaded 120 mm cannon, 4-second reload unaffected by crew or fire
 
* Has access to 3rd generation thermal sights for the gunner and commander
 
* Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5)
 
* Quite mobile, high power-to-weight ratio and high reverse speed
 
* Fitted with hydropneumatic suspension, although this can only be operated when stationary
 
** Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges
 
* Primary ammunition storage protected within blow-out containment in the rear of the turret
 
* Relatively small profile
 
 
 
'''Cons:'''
 
 
 
* Only three crew, a well-placed shot can easily cause a full crew knock-out
 
* Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks
 
* Hydropneumatic suspension ceases to work when the engine is hit
 
* Relatively poor gun depression, unless the suspension is used
 
* Armour is very spread out in the front with the only well-defended places being the upper front plate, turret cheeks, and breech
 
* While fast in top speed, this tank is a bit slow to accelerate
 
* Slow elevation/depression speed for the main gun
 
* Slower turret traverse than most other MBTs
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
==== Challenges of New Millennium ====
 
In the mid-1990s, after the introduction of the previous TK-X, [[Type 90 (Family)|Type 90]] (Kyumaru), the Ministry of Defense (防衛省) soon realised that, despite its superior FCS even for NATO standards, further upgrading the Type 90 would be impractical (for the time being) due to its already heavy weight in Japan's standards; while the previous [[Type 61]] (Rokuichi) had no chance when facing even the earliest MBTs and [[Type 74 (Family)|Type 74]] (Nanayon) was too costly to be [[Type 74 (G)|upgraded]]. The possible rivals of Japan, like Mainland China and the Russia Federation had already developed their new MBTs (PLAGF [[ZTZ96 (Family)|ZTZ96]] and [[ZTZ99 (Family)|ZTZ99]]/Russian [[T-90A]]); in view of maintain a team of tank designers as well as a part of national defense, JGSDF passed a new plan for a next generation MBT with redundancy for further upgrades (modularity), thus inherited the project name: TK-X.
 
[[File:JGSDF Type10 tank 2012-05-27.jpg|x350px|right|thumb|none|A JGSDF Type 10 at Camp Takeyama, Japan.]]
 
==== From Kyumaru to Hitomaru ====
 
The TK-X project aimed for the light weight of a Type 74 (at 40 tons, loaded) while being smaller than Type 90, equipping a domestic 120 mm smoothbore gun with latest {{Annotation|C4ISR|Command, Control, Communications, Computers, Intelligence, Surveillance, and Reconnaissance}} system, modular composite armour, and new engines paired with HMT transmission. TK-X was lead by Technical Research and Development Institute (防衛省技術研究本部; TRDI) with help from Mitsubishi Heavy Industries (三菱重工; MHI). The new smoothbore gun and its new APFSDS was developed by Nippon Steel Corporation (新日本製鐵) and Daikin Industries (ダイキン工業) respectively. These designs had been tested on a Tank Test Bed (TTB) developed from the 6th prototype of Type 90 and was first shown in a booklet in early 2000s; the result of TTB proved the designs and project TK-X started from 2002. The 1st prototype was assembled at November 2004 and tested at JGSDF Camp Higashi-Chitose (東千歳駐屯地); MHI built the 2nd prototype in 2005, while there were also 3 Type 90s converted as the test bed for tank platoon command systems.
 
 
 
Finally, with the evaluations from JGSDF Fuji School (富士学校), Ordnance School (武器学校), and leaked photos of the 2nd prototype, TK-X was unveiled on 14 June 2010 to the public during the opening of JGSDF East Fuji Manoeuvre Area (東富士演習場) and it was then named Type 10 at October. It served as the most advanced MBT of the first decade of the 2000s, and is an icon of the JGSDF moving forward into the 21st century.
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|eb6Xlv-YJA0|'''The Shooting Range #285''' - ''Metal Beasts'' section at 00:51 discusses the {{PAGENAME}}.}}
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
 
;Related Development
 
 
 
* [[Type 90 (Family)]] - <small>(predecessor)</small>
 
 
 
;Other vehicles of similar configuration and role
 
 
 
* [[Leclerc (Family)]]
 
* [[M1 Abrams (Family)]]
 
* [[Leopard 2 (Family)]]
 
* [[Ariete (Family)]]
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
 
 
* [[wt:en/news/7448-development-type-10-making-the-good-better-en|[Devblog] Type 10: Making the good, better]]
 
 
 
{{Manufacturer MHI}}
 
{{Japan medium tanks}}
 

Revision as of 17:07, 24 April 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
   unit_class:t="jp_type_10"
   closed_waypoints:b=no
   isShipSpline:b=no
   shipTurnRadius:r=100
   weapons:t="jp_type_10_default"
   bullets0:t="120mm_NATO_HEAT_FS"
   bullets1:t="120mm_NATO_APDS_FS"
   bullets2:t="120mm_NATO_APDS_FS_ammo_pack"
   bullets3:t="120mm_DM_APDS_FS"                     120mm_DM_APDS_FS_ammo_pack
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   bulletsCount2:i=0
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   crewSkillK:r=0
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