Difference between revisions of "Vladimir T-90A (April Fools)"

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         __TOC__
 
         __TOC__
  
== General info ==
+
== Description ==
[[File:AprilFools Wallpaper T-90A.jpg|x300px|thumb|right|The Vladimir T-90A]]
+
[[File:AprilFools Wallpaper T-90A.jpg|420px|thumb|left]]
 
+
{{Break}}
 
The '''T-90A''' is a Rank IX Russian main battle tank with a battle rating of 14.3. It was introduced in Update 1.67 as part of Rank IX Open Testing lasting from March 31st to April 3rd.
 
The '''T-90A''' is a Rank IX Russian main battle tank with a battle rating of 14.3. It was introduced in Update 1.67 as part of Rank IX Open Testing lasting from March 31st to April 3rd.
  
=== The main purpose, usage and tactics recommendations ===
+
== General info ==
'''''General play style'''''<br>
+
=== Survivability and armour ===
The T-90 should be played in accordance with Russian armored doctrine, in the offensive. The low profile and assortment of ammunition allows for the T-90 to take the offensive against distant and close-range target easily. The APDS-FS and HEAT-FS gives the T-90 good variety in a close-range engagement and the ATGM gives a relatively accurate long-range fighting ammunition next to the APDS.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
'''''How to vs MBTs and Helicopters'''''<br>
 
The biggest adversary is the Leopard 2A5 and other T-90As. Any shot to the T-90’s sides is surely going to set off the ammunition inside the tank, resulting in an instant kill. While it is possible to do the same against another T-90, more careful shot placement is required for the Leopard 2A5 due to their ammunition stowage. Aim for the front right area to hit the ammunition in the front of the hull and in the turret rear to hit the ammunition there.
 
 
'''''Tactics'''''<br>
 
'''Arcade:''' In Arcade, the T-90A can effectively engage at a long distance with estimation of range and position. With that in mind, the T-90A could snipe at distance enemies with ATGM to trace and eliminate vehicles.
 
  
'''Realistic:''' With the lack of enemy marker, it is important to carefully range targets. The T-90A can effectively engage targets still provided it does not experience any damaging shot during the engagement.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front !! Sides !! Rear
 +
|-
 +
| Hull || 600 mm (Kinetic) <br> 900 mm (Cumulative) || 80 mm || 45 mm
 +
|-
 +
| Turret || 800 mm (Kinetic) <br> 1,100 mm (Cumulative) || 80 mm || 50 mm
 +
|-
 +
|}
  
'''''Specific enemies worth noting'''''<br>
+
==== Crew ====
Opposing Leopard 2 and T-90s are perhaps the biggest threat to the T-90A on the ground. The front armour is quite resistant to enemy rounds, but rounds on the lower glacis and hull roof may penetrate into the crew compartment. Good luck surviving if any tanks manage to get a shot on the T-90A's sides and ammo carousel.
+
* Commander
 +
* Gunner
 +
* Driver
 +
Total: 3 Crew members
  
From the air, helicopters with guided missiles will prove a big threat. Use the Leopard's great mobility and smoke to hide the tank from a precise direct hit from helicopters.
+
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
'''Weight:''' 46.5 ton<br>
 +
'''Max Speed:''' 67 km/h (AB), 60 km/h (RB)<br>
 +
'''''Arcade Battle'''''
 +
*Engine Power: 1668 hp @ 2000 rpm
 +
*Power-to-Weight Ratio:35.87 hp/ton
 +
*Maximum Inclination: 43°
 +
'''''Realistic Battle'''''
 +
*Engine Power: 1000 hp @ 2000 rpm
 +
*Power-to-Weight Ratio: 21.51 hp/ton
 +
*Maximum Inclination: 41°
  
'''''Describe the vehicle in the game - its distinctive features, the tactics used against major opponents, recommendations for using the vehicle in different situations.'''''<br>
+
{| class="wikitable" style="text-align:center"
The T-90 has quite a unique shape of a near-circular turret, and two red "eyes" on the turret front. A big notable feature on the T-90A is inside, with its carousel ammunition provided for the auto-loading mechanism. This presents a very large ammo rack that any enemy tank could detonate with a simple penetration through the front or through the sides.
+
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 46.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)
 +
|-
 +
|60 (RB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
|-
 +
|''Arcade''
 +
| colspan="2" | 1668
 +
|-
 +
|''Realistic/Simulator''
 +
|451
 +
|510
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|21.35
 +
|26.30
 +
|-
 +
|''Realistic/Simulator''
 +
|12.19
 +
|13.78
 +
|-
 +
|}
  
'''''What to expect, if it would be in command of the enemy.'''''<br>
+
== Armaments ==
The T-90A will close in for a kill with its HEATFS and APDS-FS ammunition. From a distance though, it can still fight with ATGM to attack distant targets with great accuracy and control.
+
=== Main armament ===
 
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
=== Pros and cons ===
+
{| class="wikitable" style="text-align:center"
'''Pros'''
+
|-
* Extra variety in ammunition with [[Anti-tank Guided Missile|ATGM]] ammo
+
! colspan="6" | 125 mm 2A46M
* Auto-loader gives a constant reload rate
+
|-
* 12.7 mm pintle machine gun gives better AA defensive power
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
* Low profile
+
! rowspan="1" | Vertical <br> guidance
'''Cons'''
+
! rowspan="1" | Horizontal <br> guidance
* Poor gun depression of -
+
! rowspan="1" | Stabilizer
* Average reload rate is long
+
|-
* Ammo all over hull, one penetrating shot can lead to ammo rack explosion
+
| colspan="3" | 43 || -4°/+14° || ±180° || Two-plane
* Small crew count makes each person valuable, if two are knocked out, instantly goes to crew replenishment
+
|-
* Poor reverse speed
+
! colspan="6" | Turret rotation speed (°/s)
* Smoke dischargers all used up on first use
+
|-
* No neutral steering
+
| colspan="3" | ''Arcade'' || colspan="3" | 41.2
 
+
|-
== Specifications ==
+
| colspan="3" | ''Realistic'' || colspan="3" | 35.0
 
+
|-
=== Armaments ===
+
! colspan="6" | Reloading rate (seconds)
1 x 125 mm 2A46M cannon (43 Rounds) <br>
+
|-
12 x 81 mm smoke grenade launcher<br>
+
| colspan="6" | 7.5
12.7 mm NSVT machine gun (300 Rounds)<br>
+
|-
7.62 mm PKT machine gun (2,000 Rounds)
+
|}
  
====Main armament====
+
==== Ammunition ====
1 x 125 mm 2A46M  cannon
+
{| class="wikitable sortable" style="text-align:center" width="100%"
*Ammunition Capacity: 43 Shells
+
! colspan="8" | Penetration statistics
*Gun Depression: -4°
 
*Gun Elevation: 14°
 
*Turret Rotation Speed: 41.2°/s (AB), 35.0°/s (RB)
 
*Reload Rate: 7.5s
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! data-sort-type="text" rowspan="2" | Ammunition
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
! class="unsortable" rowspan="2" | Type of <br /> warhead
+
|-
! rowspan="2" style="width:5em" |Velocity <br /> in m/s
+
! 10m
! rowspan="2"|Projectile<br />Mass in kg
+
! 100m
! rowspan="2"| ''Fuse delay <br /> in m:''
+
! 500m
! rowspan="2"| ''Fuse sensitivity <br /> in mm:''
+
! 1000m
! rowspan="2"| ''Explosive Mass in <br /> TNT equivalent <br /> in g:''
+
! 1500m
! rowspan="2"| ''Normalization At 30° <br /> from horizontal:''
+
! 2000m
 +
|-
 +
| 3BM60 || APDS-FS || 642 || 640 || 635 || 630 || 620 || 610
 +
|-
 +
| 3BK29M || HEATFS || 700 || 700 || 700 || 700 || 700 || 700
 +
|-
 +
| 9M119M || ATGM || 750 || 750 || 750 || 750 || 750 || 750
 +
|-
 +
| 3OF26 || HE || 47 || 47 || 47 || 47 || 47 || 47
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! style="width:4em"|10m
 
! style="width:4em"|100m
 
! style="width:4em"|500m
 
! style="width:4em"|1000m
 
! style="width:4em"|1500m
 
! style="width:4em"|2000m
 
 
! 0%
 
! 0%
 
! 50%
 
! 50%
 
! 100%
 
! 100%
 
|-
 
|-
 
+
| 3BM60 || APDS-FS || 1750 || 4.4 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
| 3BM60 || 642 || 640 || 635 || 630 || 620 || 610 || APDS-FS || 1750 || 4.4 || N/A || N/A || N/A || +1.5° || 12° || 10° ||
 
 
|-
 
|-
| 3BK29M || 700 || 700 || 700 || 700 || 700 || 700 || HEATFS || 915 || 18 || 0.0 || 0.1 || 2,790 || +0° || 25° || 18° || 15°
+
| 3BK29M || HEATFS || 915 || 18 || 0.0 || 0.1 || 2,790 || +0° || 65° || 72° || 75°
 
|-
 
|-
| 9M119M || 750 || 750 || 750 || 750 || 750 || 750 || ATGM || 350 || 23 || 0.0 || 0.01 || 4,720 || +0° || 25° || 18° || 15°
+
| 9M119M || ATGM || 350 || 23 || 0.0 || 0.01 || 4,720 || +0° || 65° || 72° || 75°
 
|-
 
|-
| 3OF26 || 47 || 47 || 47 || 47 || 47 || 47 || HE || 850 || 23 || 0.1 || 0.5 || 5,780 || +0° || 11° || 10° ||
+
| 3OF26 || HE || 850 || 23 || 0.1 || 0.5 || 5,780 || +0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo Racks|Ammo racks]] =====
+
 
[[File:Ammorack_T-90A (April Fools).png|right|thumbnail|[[Ammo Racks|Ammo racks]] of the T90|350px]]
+
==== [[Ammo racks|Ammo racks]] ====
 +
[[File:Ammorack_T-90A (April Fools).png|right|thumbnail|[[Ammo racks|Ammo racks]] of the T90|350px]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 117: Line 180:
 
|}
 
|}
  
==== Secondary armament ====
+
=== Additional armament ===
12 x 81 mm smoke grenade launcher<br>
+
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
12.7 mm NSVT machine gun (pintle-mount)<br>
+
12 x 81 mm smoke grenade launcher
7.62 mm PKT machine gun (coaxial)
+
 
 +
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
12.7 mm NSVT machine gun (300 Rounds, pintle-mount)<br>
 +
7.62 mm PKT machine gun (2,000 Rounds, coaxial)
 +
 
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
'''''General play style'''''<br>
 +
The T-90 should be played in accordance with Russian armored doctrine, in the offensive. The low profile and assortment of ammunition allows for the T-90 to take the offensive against distant and close-range target easily. The APDS-FS and HEAT-FS gives the T-90 good variety in a close-range engagement and the ATGM gives a relatively accurate long-range fighting ammunition next to the APDS.
 +
 +
'''''How to vs MBTs and Helicopters'''''<br>
 +
The biggest adversary is the Leopard 2A5 and other T-90As. Any shot to the T-90’s sides is surely going to set off the ammunition inside the tank, resulting in an instant kill. While it is possible to do the same against another T-90, more careful shot placement is required for the Leopard 2A5 due to their ammunition stowage. Aim for the front right area to hit the ammunition in the front of the hull and in the turret rear to hit the ammunition there.
 +
 +
'''''Tactics'''''<br>
 +
'''Arcade:''' In Arcade, the T-90A can effectively engage at a long distance with estimation of range and position. With that in mind, the T-90A could snipe at distance enemies with ATGM to trace and eliminate vehicles.
  
=== Crew ===
+
'''Realistic:''' With the lack of enemy marker, it is important to carefully range targets. The T-90A can effectively engage targets still provided it does not experience any damaging shot during the engagement.
* Commander
+
 
* Gunner
+
'''''Specific enemies worth noting'''''<br>
* Driver
+
Opposing Leopard 2 and T-90s are perhaps the biggest threat to the T-90A on the ground. The front armour is quite resistant to enemy rounds, but rounds on the lower glacis and hull roof may penetrate into the crew compartment. Good luck surviving if any tanks manage to get a shot on the T-90A's sides and ammo carousel.
Total: 3 Crew members
+
 
 +
From the air, helicopters with guided missiles will prove a big threat. Use the Leopard's great mobility and smoke to hide the tank from a precise direct hit from helicopters.
 +
 
 +
'''''Describe the vehicle in the game - its distinctive features, the tactics used against major opponents, recommendations for using the vehicle in different situations.'''''<br>
 +
The T-90 has quite a unique shape of a near-circular turret, and two red "eyes" on the turret front. A big notable feature on the T-90A is inside, with its carousel ammunition provided for the auto-loading mechanism. This presents a very large ammo rack that any enemy tank could detonate with a simple penetration through the front or through the sides.
  
=== [[Armour]] ===
+
'''''What to expect, if it would be in command of the enemy.'''''<br>
{| class="wikitable"
+
The T-90A will close in for a kill with its HEATFS and APDS-FS ammunition. From a distance though, it can still fight with ATGM to attack distant targets with great accuracy and control.
|-
 
! Armour !! Front !! Sides !! Rear
 
|-
 
| Hull || 600 mm (Kinetic) <br> 900 mm (Cumulative) || 80 mm || 45 mm
 
|-
 
| Turret || 800 mm (Kinetic) <br> 1,100 mm (Cumulative) || 80 mm || 50 mm
 
|-
 
|}
 
  
=== Engine & Mobility ===
+
=== Pros and cons ===
'''Weight:''' 46.5 ton<br>
+
'''Pros'''
'''Max Speed:''' 67 km/h (AB), 60 km/h (RB)<br>
+
* Extra variety in ammunition with [[Anti-tank guided nissiles|ATGM]] ammo
'''''Arcade Battle'''''
+
* Auto-loader gives a constant reload rate
*Engine Power: 1668 hp @ 2000 rpm
+
* 12.7 mm pintle machine gun gives better AA defensive power
*Power-to-Weight Ratio:35.87 hp/ton
+
* Low profile
*Maximum Inclination: 43°
+
'''Cons'''
'''''Realistic Battle'''''
+
* Poor gun depression of -4°
*Engine Power: 1000 hp @ 2000 rpm
+
* Average reload rate is long
*Power-to-Weight Ratio: 21.51 hp/ton
+
* Ammo all over hull, one penetrating shot can lead to ammo rack explosion
*Maximum Inclination: 41°
+
* Small crew count makes each person valuable, if two are knocked out, instantly goes to crew replenishment
 +
* Poor reverse speed
 +
* Smoke dischargers all used up on first use
 +
* No neutral steering
  
=== Modules and improvements ===
+
== History ==
<!-- ''What to grind first, second and third.'' -->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
  
== History of creation and combat usage ==
+
== Media ==
<!-- ''By analogy with brief information, tell us about the history and usage of this vehicle in reality, the history of the lineup, the iconic battles and famous personalities who fought or served on that machine. (5-6 paragraphs). No Wikipedia Copypasta.'' -->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== Additional information (links) ==
+
== Read also ==
[http://warthunder.com/en/news/4615-development-vladimir-t-90a-the-armored-predator-en/ [Devblog<nowiki>]</nowiki> Vladimir T-90A: The Armored Predator]
+
* [http://warthunder.com/en/news/4615-development-vladimir-t-90a-the-armored-predator-en/ [Devblog<nowiki>]</nowiki> Vladimir T-90A: The Armored Predator]
  
===References===
+
== Sources ==
<references />
+
''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''
  
 
[[Category:April fool's day]]
 
[[Category:April fool's day]]
 
[[Category:Event vehicles]]
 
[[Category:Event vehicles]]

Revision as of 06:06, 30 January 2019

Description

AprilFools Wallpaper T-90A.jpg


The T-90A is a Rank IX Russian main battle tank with a battle rating of 14.3. It was introduced in Update 1.67 as part of Rank IX Open Testing lasting from March 31st to April 3rd.

General info

Survivability and armour

Armour Front Sides Rear
Hull 600 mm (Kinetic)
900 mm (Cumulative)
80 mm 45 mm
Turret 800 mm (Kinetic)
1,100 mm (Cumulative)
80 mm 50 mm

Crew

  • Commander
  • Gunner
  • Driver

Total: 3 Crew members

Mobility

Weight: 46.5 ton
Max Speed: 67 km/h (AB), 60 km/h (RB)
Arcade Battle

  • Engine Power: 1668 hp @ 2000 rpm
  • Power-to-Weight Ratio:35.87 hp/ton
  • Maximum Inclination: 43°

Realistic Battle

  • Engine Power: 1000 hp @ 2000 rpm
  • Power-to-Weight Ratio: 21.51 hp/ton
  • Maximum Inclination: 41°
Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
46.5 N/A 67 (AB)
60 (RB)
Engine power (horsepower)
Arcade 1668
Realistic/Simulator 451 510
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 21.35 26.30
Realistic/Simulator 12.19 13.78

Armaments

Main armament

125 mm 2A46M
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
43 -4°/+14° ±180° Two-plane
Turret rotation speed (°/s)
Arcade 41.2
Realistic 35.0
Reloading rate (seconds)
7.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
3BM60 APDS-FS 642 640 635 630 620 610
3BK29M HEATFS 700 700 700 700 700 700
9M119M ATGM 750 750 750 750 750 750
3OF26 HE 47 47 47 47 47 47
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM60 APDS-FS 1750 4.4 N/A N/A N/A +1.5° 78° 80° 81°
3BK29M HEATFS 915 18 0.0 0.1 2,790 +0° 65° 72° 75°
9M119M ATGM 350 23 0.0 0.01 4,720 +0° 65° 72° 75°
3OF26 HE 850 23 0.1 0.5 5,780 +0° 79° 80° 81°


Ammo racks

Ammo racks of the T90
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
43 Projectiles
Propellants
41 (+2)
41 (+2)
37 (+6)
29 (+14)
33 (+10)
27 (+16)
30 (+13)
26 (+17)
27 (+16)
23 (+20)
26 (+17)
(+42)
23 (+20)
 
(+42)
 
Sponsons empty: 23 (+20) no

Additional armament

12 x 81 mm smoke grenade launcher

Machine guns

12.7 mm NSVT machine gun (300 Rounds, pintle-mount)
7.62 mm PKT machine gun (2,000 Rounds, coaxial)

Usage in the battles

General play style
The T-90 should be played in accordance with Russian armored doctrine, in the offensive. The low profile and assortment of ammunition allows for the T-90 to take the offensive against distant and close-range target easily. The APDS-FS and HEAT-FS gives the T-90 good variety in a close-range engagement and the ATGM gives a relatively accurate long-range fighting ammunition next to the APDS.

How to vs MBTs and Helicopters
The biggest adversary is the Leopard 2A5 and other T-90As. Any shot to the T-90’s sides is surely going to set off the ammunition inside the tank, resulting in an instant kill. While it is possible to do the same against another T-90, more careful shot placement is required for the Leopard 2A5 due to their ammunition stowage. Aim for the front right area to hit the ammunition in the front of the hull and in the turret rear to hit the ammunition there.

Tactics
Arcade: In Arcade, the T-90A can effectively engage at a long distance with estimation of range and position. With that in mind, the T-90A could snipe at distance enemies with ATGM to trace and eliminate vehicles.

Realistic: With the lack of enemy marker, it is important to carefully range targets. The T-90A can effectively engage targets still provided it does not experience any damaging shot during the engagement.

Specific enemies worth noting
Opposing Leopard 2 and T-90s are perhaps the biggest threat to the T-90A on the ground. The front armour is quite resistant to enemy rounds, but rounds on the lower glacis and hull roof may penetrate into the crew compartment. Good luck surviving if any tanks manage to get a shot on the T-90A's sides and ammo carousel.

From the air, helicopters with guided missiles will prove a big threat. Use the Leopard's great mobility and smoke to hide the tank from a precise direct hit from helicopters.

Describe the vehicle in the game - its distinctive features, the tactics used against major opponents, recommendations for using the vehicle in different situations.
The T-90 has quite a unique shape of a near-circular turret, and two red "eyes" on the turret front. A big notable feature on the T-90A is inside, with its carousel ammunition provided for the auto-loading mechanism. This presents a very large ammo rack that any enemy tank could detonate with a simple penetration through the front or through the sides.

What to expect, if it would be in command of the enemy.
The T-90A will close in for a kill with its HEATFS and APDS-FS ammunition. From a distance though, it can still fight with ATGM to attack distant targets with great accuracy and control.

Pros and cons

Pros

  • Extra variety in ammunition with ATGM ammo
  • Auto-loader gives a constant reload rate
  • 12.7 mm pintle machine gun gives better AA defensive power
  • Low profile

Cons

  • Poor gun depression of -4°
  • Average reload rate is long
  • Ammo all over hull, one penetrating shot can lead to ammo rack explosion
  • Small crew count makes each person valuable, if two are knocked out, instantly goes to crew replenishment
  • Poor reverse speed
  • Smoke dischargers all used up on first use
  • No neutral steering

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.